<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-22057426</id><updated>2011-04-21T13:59:55.987-05:00</updated><title type='text'>techno-identity tidbits</title><subtitle type='html'>the companion reader to mas961: signals, truth, and design</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-22057426.post-114797164552582702</id><published>2006-05-18T12:00:00.000-05:00</published><updated>2006-05-18T12:00:45.543-05:00</updated><title type='text'>2006.05.18 :: final presentations</title><content type='html'>seth.jeevan  :: one-bit (small-bit) signaling&lt;br /&gt;&lt;br /&gt;the skittle experiment&lt;br /&gt;everyone distributed -- then pass around to whatever fancy&lt;br /&gt;compare the quantity of each person&lt;br /&gt;&lt;br /&gt;you get these things for different reasons - social interaction, undisclosed, colour favourites, active vs nonactive&lt;br /&gt;no cost for giving, except that you have a finite number in your possession - need to gauge your in vs out items&lt;br /&gt;&lt;br /&gt;--&gt; low-cost signaling&lt;br /&gt;what can you deduce, analysis of this signaling system, costs, benefits, etc&lt;br /&gt;&lt;br /&gt;can one-bit message acquire meaning without background context, but with existing signaling costs? (ie. finite resources, handicap)&lt;br /&gt;i.e. can this meaningless system acquire meaning through cost-based methods&lt;br /&gt;&lt;br /&gt;starfish: web-based graphical system, with each click you increase size of other person, and you decrease&lt;br /&gt;edge thickness - indicate amount of action between two people -- history of last 20 clicks&lt;br /&gt;different dimensions -- judgement based on circle size, judgement based on line thickness&lt;br /&gt;&lt;br /&gt;- asynchronous&lt;br /&gt;- semi-anonymous (no indication of specific parties)&lt;br /&gt;- exclusively non-verbal: no text, just graphical&lt;br /&gt;&lt;br /&gt;meanings rise from the dust:&lt;br /&gt;clicking signals attention:&lt;br /&gt;check if they're online, see if they're active&lt;br /&gt;teasing and start clicking game&lt;br /&gt;poke to initiate a new relationship&lt;br /&gt;varied - mirror real-world relationships (i.e. can identify medialabber network)&lt;br /&gt;different interpretations of dot size:&lt;br /&gt;rich dot --&gt; poor dot: gift / charity&lt;br /&gt;poor dot --&gt; rich dot: status seeking, want to be included in a community's network, tap the hubs&lt;br /&gt;equal dot --&gt; equal dot: mutual affection&lt;br /&gt;from study, people did not click randomly, had intention signals&lt;br /&gt;&lt;br /&gt;* deception? inescapable level of ambiguity in this simple system&lt;br /&gt;deception is all tied up in the couched intentions&lt;br /&gt;is it possible to deceive? or misunderstand? to what extent?&lt;br /&gt;is there a common understanding in an ambiguous situation?&lt;br /&gt;complicit interpretation throughout a community&lt;br /&gt;what to add to make deception a little bit less ambiguous&lt;br /&gt;as time progesses and more bits are available, more consensus on how to interpret this system&lt;br /&gt;what if - what happens if your dot gets depleted? does it disappear/die? is this a competitive game, or more social environment?&lt;br /&gt;&lt;br /&gt;-- need more immediate feedback for the user, to tell them what's going on with their click inventory&lt;br /&gt;&lt;br /&gt;how do you interpret the different actions and appearances of people in this community? perception from others&lt;br /&gt;bringing conceptual meaning to signaling system&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;jeff.jesse :: social signaling in 'the sims 2'&lt;br /&gt;&lt;br /&gt;game is social simulator, non-violent, popular, all-time #1 game&lt;br /&gt;looking at modeling signaling&lt;br /&gt;&lt;br /&gt;create character + environ, issue request to other characters, manage needs&lt;br /&gt;&lt;br /&gt;choose many specific details of appearance, physiological and fashion&lt;br /&gt;choose aspirations : define exactly what fulfills their needs&lt;br /&gt;&lt;br /&gt;quantify the inventory of 'needs'&lt;br /&gt;everyone you meet gets added to your list of contacts/relationships&lt;br /&gt;other characters are defined with their own set of (invisible) needs&lt;br /&gt;rating on how they feel about you (1D)&lt;br /&gt;&lt;br /&gt;rich guy vs poor guy&lt;br /&gt;when they hit on / hug on random women, the women resist / disgust&lt;br /&gt;&lt;br /&gt;ambiguous, generic 'language'&lt;br /&gt;&lt;br /&gt;giving off impressions:&lt;br /&gt;guy who hasnt showered, stinky and unclean&lt;br /&gt;the women hugs him with feeling, though she does perceive his stinkiness&lt;br /&gt;&lt;br /&gt;appearance has no effect&lt;br /&gt;clothing has no signaling effect (free)&lt;br /&gt;if you play music, or serve food, attracts other characters &lt;br /&gt;quality of relationships is purely 1 on 1&lt;br /&gt;&lt;br /&gt;- adaptations&lt;br /&gt;clothing can change impression&lt;br /&gt;represent other Sims as a bundle of features (build-in prejudice)&lt;br /&gt;- store identities not as single value but bundle &lt;br /&gt;- compare a stranger to what you know about people with similar features&lt;br /&gt;- i.e. ppl with hat and green shirt are 'typically' argumentative&lt;br /&gt;generalise about strange Sims based on common features&lt;br /&gt;--&gt; add sims + social learning, general impressions&lt;br /&gt;* how do you do this? what kind of structure / process?&lt;br /&gt;&lt;br /&gt;you cant change your clothing - no awareness of physical appearance built-in&lt;br /&gt;* how would you build something different to incorporate more awareness of physical features?&lt;br /&gt;-- skill system, gain knowledge / skills, higher status; can attract people by your skills to fulfill their needs&lt;br /&gt;* focus more analysis in terms of skill sets and how it affects / transforms / reframes relationships&lt;br /&gt;-- short-term vs long-term effects in the addition of feature bundles&lt;br /&gt;* incorporate more costs  (time, money) -- pay for a wardrobe, or pay for cooking class? reading books or going clubbing? make a forced choice, display of value&lt;br /&gt;reputation: gossip strengthens the bond between the gossiping parties (as akin to gossip / social grooming research, one-to-one exchange of info)&lt;br /&gt;reputation affected only by firsthand witnessing (i.e. guy observing woman flirting with other guy)&lt;br /&gt;adaption: incorporating more nth-hand reputation system, trust network&lt;br /&gt;&lt;br /&gt;assessment signals: qualities inventory (read directly), or agent initiates actions to demonstrate&lt;br /&gt;convention signals: user-initiated actions&lt;br /&gt;&lt;br /&gt;deception --&lt;br /&gt;get ahead by self-fulfilling things (money, skills)&lt;br /&gt;love triangle - omitting knowledge from other people&lt;br /&gt;marrying for money --&gt; kick them out of house, to keep cash&lt;br /&gt;deception is costly in effort -- if you're going against the inertia of your character, must be consistent in the alternative action&lt;br /&gt;* like ekman, more costly to be more deliberate in showing what you're not truly feeling&lt;br /&gt;- what if you could disguise yourself / change physical appearance / physically deceive?&lt;br /&gt;&lt;br /&gt;romance - if you see your lover with someone else, can 'understand' whats going on, affect feelings toward rival&lt;br /&gt;&lt;br /&gt;-- deception is tricky, in a constructed system, lots of things are fixed but you work around it&lt;br /&gt;-- deceiving your character vs deceiving others, role-playing is weird; conscious mind vs unconscious mind&lt;br /&gt;* where does the human fit in vs where does the character fit in? actions of character autonomous, or consciously dictated?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;mirje.pallavi :: signaling in second life&lt;br /&gt;&lt;br /&gt;can change appearance of your avatar, everything from clothing to hair&lt;br /&gt;personality usually keeps consistent but physical appearance can change&lt;br /&gt;&lt;br /&gt;role-players&lt;br /&gt;entrepreneurs, building stuff and selling them for profit&lt;br /&gt;social experiments&lt;br /&gt;&lt;br /&gt;reputation: costly to rate someone&lt;br /&gt;display of property / possessions owned&lt;br /&gt;&lt;br /&gt;profile of 2nd life character, but also display of '1st life' character (ie. real human user)&lt;br /&gt;&lt;br /&gt;collab: supportive community&lt;br /&gt;competition: strong markets in terms of goods, housing, land, business; very object-based hierarchy&lt;br /&gt;&lt;br /&gt;cost: people invest *lots* of time&lt;br /&gt;- design avatar, build homes, shops, objects, have fun, to socialise, play game called tringo&lt;br /&gt;- real money and professional skills are investments that are beneficial, can improve reputation&lt;br /&gt;&lt;br /&gt;virtual mask of role-playing reality -- less barrier / vulnerability to feeling invaded, privacy&lt;br /&gt;everyone, stranger is embodied - can observe without speaking to them&lt;br /&gt;versus IM - which you're there as 'yourself' and dont want to be intruded upon, no observable signals&lt;br /&gt;- investigate more deeply to see if people are being honest / deceptive in their messages&lt;br /&gt;&lt;br /&gt;* what makes it compelling to care on what people think of you in second life?&lt;br /&gt;* social dynamics of wanting to be well-regarded by people is high --- why? how is this notion of care and value of reputation designed?&lt;br /&gt;&lt;br /&gt;merging of second life and real life -- interact with harvard law school lecture, interact via skype&lt;br /&gt;handicapped people reveal show identities and indicate they are active in second life&lt;br /&gt;&lt;br /&gt;* legality and legislation in second life, establish a parallel system, testbed for reality&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;alea.orkan :: anonymous companion agents for autonomous partner selection&lt;br /&gt;&lt;br /&gt;p2p finding and matching partners for various connection purposes&lt;br /&gt;- these systems learn about ppl to support their social interactions&lt;br /&gt;- establishing a long term relationship with your agent&lt;br /&gt;&lt;br /&gt;interface&lt;br /&gt;looking for a match (ex. person join you at the theatre)&lt;br /&gt;define criteria - explicit features like gender, quantifiable stats, keywords (answerable by agent)&lt;br /&gt;arbitrary/personal specific questions - 'why are you interested in coming?' (answerable by human)&lt;br /&gt;1. criteria defines short list &lt;br /&gt;2. agent defines ranking (using agent knowledge), secondary criteria; assisted commonsense reasoning&lt;br /&gt;3. if results are above threshold, then you email questions to a select group&lt;br /&gt;-- privacy! what do you want to hide in certain situations? signaling vs privacy&lt;br /&gt;* example: saying you're gay if you're looking for a date, but hiding that information when looking for a job&lt;br /&gt;* define the signaling capabilities + complexities&lt;br /&gt;&lt;br /&gt;agents know all features of identity without being specifically identitying a real person&lt;br /&gt;* to what extent can it negotiate with other agents? being different than just a complex search function?&lt;br /&gt;* selectively reveal information in smart negotiation, identity costs in that&lt;br /&gt;* agent to present you in a positive and relevant light so that f2f meetups arent traumatic&lt;br /&gt;* signals are deliberate and evolved communication, distinctive from cues&lt;br /&gt;&lt;br /&gt;* signaling through proxies -- agent is signaling on your behalf, agents are receiving signals on others' behalf&lt;br /&gt;* less on person vs. agent (not directly socially competitive)&lt;br /&gt;* investigate competitive signaling through mediation, smart proxies&lt;br /&gt;* search engine versus agent, what level of sophistication and social knowledge and level of control&lt;br /&gt;* highly contextual issues! how to define each situation? and severity of each criteria?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114797164552582702?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114797164552582702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114797164552582702' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114797164552582702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114797164552582702'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/05/20060518-final-presentations.html' title='2006.05.18 :: final presentations'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114736796187227323</id><published>2006-05-11T12:19:00.000-05:00</published><updated>2006-05-11T12:19:21.890-05:00</updated><title type='text'>2006.05.11</title><content type='html'>notquitehuman!&lt;br /&gt;&lt;br /&gt;turing test&lt;br /&gt;paper on creating a human - in philosophy journal&lt;br /&gt;the 'imitation game':&lt;br /&gt;communicating with a woman and a man&lt;br /&gt;&lt;br /&gt;two people communicating through written communication (typing notes back and forth)&lt;br /&gt;question on gender - embodied aspect&lt;br /&gt;remove the cues of the body - cant see them, voice, handwriting, movement&lt;br /&gt;use language solely as a cue as embodied quality of a person&lt;br /&gt;&lt;br /&gt;intellect more important than body?&lt;br /&gt;is intellect separable from the body?&lt;br /&gt;&lt;br /&gt;need it to be challenging to be a game&lt;br /&gt;distinguishing and expressing gender - based on cultural knowledge&lt;br /&gt;easier for someone who is living, human, in the culture&lt;br /&gt;what answers are more 'male' or more 'female'?&lt;br /&gt;&lt;br /&gt;what does the game say about the question of gender? &lt;br /&gt;- easy to use language&lt;br /&gt;the game, challenge, is a little ambiguous&lt;br /&gt;&lt;br /&gt;person + computer ... both claiming they are human&lt;br /&gt;&lt;br /&gt;what is the distinction between quality and signal?&lt;br /&gt;is the quality of being human important? the quality or the ability to replicate the quality?&lt;br /&gt;in the game, passing as a woman means that you have the knowledge, but you're not really a 'real' woman&lt;br /&gt;&lt;br /&gt;what is the role of language? is the ability to speak in a certain way enough to say that you are?&lt;br /&gt;in intelligence, is language more of a signal?&lt;br /&gt;signalled knowledge ?= real knowledge&lt;br /&gt;&lt;br /&gt;surl = phil. at berkeley&lt;br /&gt;the chinese experiment:&lt;br /&gt;every phrase you can translate (just a set of useful responses) from some comprehensive reference&lt;br /&gt;- no knowledge of *meaning*, no learning, just relayed symbols&lt;br /&gt;appears you are speaking chinese, but you have no knowledge&lt;br /&gt;machine only in syntactical domain, not in semantic domain (like humans, interpretation)&lt;br /&gt;- if you make the thought experiment arbitrarily large, does it become just like a complex machine&lt;br /&gt;the human brain - is it merely a machine of highly complex input/output?&lt;br /&gt;what is the degree? what is the metric of 'is it a human'? how far do you go to be convinced?&lt;br /&gt;&lt;br /&gt;loebner prize: how convincing is the computer as a human?&lt;br /&gt;&lt;a href="http://www.loebner.net/"&gt;loebner&lt;/a&gt;&lt;br /&gt;&lt;a href="http://dir.salon.com/story/tech/feature/2003/02/26/loebner_part_one/index.html"&gt;salon article&lt;/a&gt; (do not miss)&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Loebner_prize"&gt;on wikipedia&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;is language an assessment signal on how we think?&lt;br /&gt;signal as quality of how thinking works?&lt;br /&gt;shared experience is one thing, but also cultural sharing, but also tiger-standing-on-box thing...&lt;br /&gt;&lt;br /&gt;what is the cost of being deceptive?&lt;br /&gt;parsing a grammatical sentence -- for ELIZA, the cost is relatively low&lt;br /&gt;when is it too costly to create something to pass off as human?&lt;br /&gt;expressing subtle reasoning + understanding + shared experience -- how costly to fake it? &lt;br /&gt;&lt;br /&gt;is there a &lt;br /&gt;you can signal thinking without 'thinking'&lt;br /&gt;but you must demonstrate + representation of a disembodied quality&lt;br /&gt;can you have real artificial intelligence?&lt;br /&gt;&lt;br /&gt;how do you define thought, knowledge, and thinking?&lt;br /&gt;are we more concerned with the signal, or the quality?&lt;br /&gt;&lt;br /&gt;robotic pets for therapeutic needs (PARO)&lt;br /&gt;human pet interaction&lt;br /&gt;signaling need for affection&lt;br /&gt;affection --&gt; liveliness?&lt;br /&gt;tamagotchi -- people are obsessed, felt responsible for them, felt sense of failure when it died&lt;br /&gt;but you dont pet it, it's not that 'alive', it's plastic&lt;br /&gt;however, a PARO - mixed of signals, by seeming dependency, needing affection, but also more prototyped as a real being&lt;br /&gt;paro vs. bringing in real animals&lt;br /&gt;&lt;br /&gt;no right answer - cannot check quality to signal - &lt;br /&gt;discuss / debate the distinction between quality and signal and the relationship between them and the interpretation of them&lt;br /&gt;&lt;br /&gt;how are symbols grounded?&lt;br /&gt;- in physical being&lt;br /&gt;- in &lt;br /&gt;deb roy: robot, sensory experience of the world, build intelligence from sensory experience?&lt;br /&gt;&lt;br /&gt;in life, when do we want the signal, and when do want the quality?&lt;br /&gt;what is the cost to the receiver?&lt;br /&gt;&lt;br /&gt;do we want to live in a world populated with PARO-like relationships?&lt;br /&gt;affection and relationships that are programmed for emotional needs without 'the mess'&lt;br /&gt;&lt;br /&gt;brave new world: future is comfortable, easy, pleasant, but nightmarish emptiness&lt;br /&gt;&lt;br /&gt;treasuring things and relationships more&lt;br /&gt;- the investment of energy / time -- a loss&lt;br /&gt;- importance of neutral regard&lt;br /&gt;how much do you care about what the other thing cares about you?&lt;br /&gt;more responsive robots are built seem like they have an opinion of us&lt;br /&gt;&lt;br /&gt;in most relationships, want the other person to play their role correctly&lt;br /&gt;not really show what they're really thinking&lt;br /&gt;satisfied with this 'role-playing', being comforted in the interaction&lt;br /&gt;acceptable behaviour&lt;br /&gt;&lt;br /&gt;is a person just a conglomeration of mere roles?&lt;br /&gt;existentialism abounds!&lt;br /&gt;&lt;br /&gt;but it's almost impossible to reflect what we are really 'are' and thinking through what we can convey&lt;br /&gt;different underlying system to expended costs to express&lt;br /&gt;&lt;br /&gt;when do you want to bring in a belief of a relationship or not?&lt;br /&gt;human + machine, or human + human-like machine?&lt;br /&gt;&lt;br /&gt;stepford wives - behaving like loving wives, but no meaning / love inside&lt;br /&gt;ritalin, prozac - change inner qualities to reflect a more correct outer quality&lt;br /&gt;&lt;br /&gt;more and more, we are questioning -&lt;br /&gt;interaction with humans, interacting in a proper way&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114736796187227323?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114736796187227323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114736796187227323' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114736796187227323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114736796187227323'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/05/20060511.html' title='2006.05.11'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114675836124957691</id><published>2006-05-04T10:58:00.000-05:00</published><updated>2006-05-04T10:59:21.263-05:00</updated><title type='text'>2006.05.04</title><content type='html'>faces!&lt;br /&gt;&lt;br /&gt;understanding what we read into the face&lt;br /&gt;how does one consider it in interface design?&lt;br /&gt;&lt;br /&gt;long term cues, fairly immutable: skin condition, hair loss&lt;br /&gt;long term, more immutable + deliberate: haircut, lines of facial expression&lt;br /&gt;short term (facial expression)&lt;br /&gt;decoration: hair, makeup, glasses&lt;br /&gt;&lt;br /&gt;in-borne feature vs. deliberate feature&lt;br /&gt;metaphorical generalizations not really grounded in anything&lt;br /&gt;&lt;br /&gt;cues are superset: anything you use to read any hidden qualities&lt;br /&gt;signals are intentional or evolved (meant to communicate)&lt;br /&gt;evidence, unintentional cues: not meant as communication but can read into&lt;br /&gt;&lt;br /&gt;ex. person looking like an animal -&gt; has nothing to do with their personality&lt;br /&gt;how do you interpret this information?&lt;br /&gt;behaviour associated with this animal &lt;br /&gt;associate look with behaviours&lt;br /&gt;role of it as a cue purely exists in the interpretation process (b/c sender cannot control this at all)&lt;br /&gt;&lt;br /&gt;signal that gets generalised as unreliable cue&lt;br /&gt;an infant with baby features - intentional cue so that it's taken care of&lt;br /&gt;an adult with baby features - unintentional cue&lt;br /&gt;--&gt; misinterpretation of a cue&lt;br /&gt;&lt;br /&gt;more contextsensitive&lt;br /&gt;&lt;br /&gt;ekman:&lt;br /&gt;all signals are beneficial&lt;br /&gt;so all facial expression are meaningfully beneficial&lt;br /&gt;--&gt; &lt;br /&gt;voluntary vs unvoluntary expressions&lt;br /&gt;heart attack: having a face from emotions despite fact that no one is around&lt;br /&gt;do ppl imagine audiences? watching movie w/ friend, alone, told to imagine a friend&lt;br /&gt;process has evolved to be innate - just b/c the moose is alone, he still has antlers.&lt;br /&gt;evolution: parts of brain have mapped to behaviour - make expressions at certain times, i.e. becomes involuntary&lt;br /&gt;--&gt; what is intent? evolution? communication? conscious or unconscious?&lt;br /&gt;&lt;br /&gt;natural state overlaid with social nuances, social learned behaviour&lt;br /&gt;--&gt; first question, does emotion even exist? or a set of fundamental emotions?&lt;br /&gt;&lt;br /&gt;ekman: emotion as a state ("how am i feeling right now")&lt;br /&gt;fridlund: emotion as an interactive sense ("what am i going to do? how am i going to react) --&gt; makes sense that emotion has a signaling component&lt;br /&gt;&lt;br /&gt;struggle -- trying not to show ppl too much about yourself&lt;br /&gt;layers of inner feeling plus the cultured coddling of external representations &lt;br /&gt;&lt;br /&gt;ekman: why would you be leaking anything? merely a display&lt;br /&gt;fridlund: why a leak? there must a reason.&lt;br /&gt;&lt;br /&gt;generally useful to couple the facial expression with communication inner state&lt;br /&gt;not always conscious control &lt;br /&gt;&lt;br /&gt;reading faces is a weird thing -- we're not always good at interpreting faces&lt;br /&gt;evolution to take care of babies is pretty important -- treating baby-faced adults as such is just a side effect&lt;br /&gt;&lt;br /&gt;'happiness' --&gt; a conflation of many diverse phenomena&lt;br /&gt;&lt;br /&gt;involuntary: blushing, crying&lt;br /&gt;evolutionary uses -- to seek help&lt;br /&gt;&lt;br /&gt;what's useful about putting physiological / emotion data in communication system?&lt;br /&gt;blushing is easier to effect on some people&lt;br /&gt;&lt;br /&gt;affective chat circles  - display people's arousal state thru intensity&lt;br /&gt;- online, has a remote aspect, what is arousal triggered by? online or off?&lt;br /&gt;- colour change fabric, wouldnt add much to a face-to-face interaction&lt;br /&gt;- redundant + inefficient + contradictory (is this desirable or ethical? like a lie-detector)&lt;br /&gt;- facial expression is very complex and we're good at reading them, evolved&lt;br /&gt;- skin response isnt a signal&lt;br /&gt;- deep privacy issues -- sharing  these originally hidden things about yourself&lt;br /&gt;galvanic skin response isnt developed to be shared, but we have it&lt;br /&gt;plausible case: evolved communication through tactile -- silent handholding in the forest&lt;br /&gt;&lt;br /&gt;GSR -- who do i show this to? can i turn it off?&lt;br /&gt;&lt;br /&gt;having awareness of gaze, attention --&gt; problems with not being in shared space&lt;br /&gt;&lt;br /&gt;response: interacting w ppl in a graphical space in representative + informative &lt;br /&gt;&lt;br /&gt;how can we take these involuntary cues to create a more interesting environment rather than merely supplementing faces?&lt;br /&gt;this 'other' space for the outputs? want to make sense out of the data - interpretation&lt;br /&gt;&lt;br /&gt;logitech thing - separating rough facial expression from identity&lt;br /&gt;these work better for videoconferencing than regular video because we read too much into real faces -- reduction to basic expressions can convey enough communication.&lt;br /&gt;&lt;br /&gt;looking at people in public&lt;br /&gt;in the T --&gt;  very awkward, want privacy in a very public place&lt;br /&gt;gaze, activity&lt;br /&gt;neutral face&lt;br /&gt;deep cultural level - uncomfortable to stare at someone, to read something about them - privacy of our face&lt;br /&gt;the subway is a very tension-rich place, close quarters&lt;br /&gt;--&gt; eye contact opens up connection w other people&lt;br /&gt;&lt;br /&gt;sense of intensity of relationship in phyiscal proximity&lt;br /&gt;-- any possible incorporation of this into a mediated interface  + space?&lt;br /&gt;&lt;br /&gt;face-to-face is efffortful, have to focus&lt;br /&gt;want reaction without making interface as demanding as actual presence&lt;br /&gt;lightweight medium - balance of meaning and cost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114675836124957691?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114675836124957691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114675836124957691' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114675836124957691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114675836124957691'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/05/20060504.html' title='2006.05.04'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114554956007891483</id><published>2006-04-20T11:12:00.000-05:00</published><updated>2006-04-20T11:12:40.096-05:00</updated><title type='text'>2006.04.20</title><content type='html'>presentations today!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mirje&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;openBC.com website&lt;br /&gt;social network, business-oriented&lt;br /&gt;small world principle, people are all interconnected&lt;br /&gt;follow paths to how you're connected to a particular person&lt;br /&gt;&lt;br /&gt;public profile, guestbook&lt;br /&gt;business + personal interests&lt;br /&gt;&lt;br /&gt;- ability to edit / delete your guestbook&lt;br /&gt;remove extraneous / unwanted external messages&lt;br /&gt;&lt;br /&gt;multi-lingual, international community and accessibility&lt;br /&gt;people tend to be truthful, serious&lt;br /&gt;business behaviour, professional tendency&lt;br /&gt;conservative atmosphere helps enforce the community standard&lt;br /&gt;&lt;br /&gt;+ understanding of networks&lt;br /&gt;how are you connected to someone, who are the intermediate ppl&lt;br /&gt;bridging the connections&lt;br /&gt;&lt;br /&gt;structural holes - (writings by burt)&lt;br /&gt;important person, being a bridge connecting two otherwise disparate networks&lt;br /&gt;want to increase value of bridge by discerning what to reveal publicly about who they know -- not necessarily best interest to list every acquaintance&lt;br /&gt;&lt;br /&gt;want to play an important role of bridging these holes&lt;br /&gt;what parts to omit? &lt;br /&gt;&lt;br /&gt;features: introduce people to people, hide/show contacts&lt;br /&gt;&lt;br /&gt;how do you manage to seek connections with distant ones&lt;br /&gt;perception vs. reality - one more degree can change lots (contact --&gt; stranger)&lt;br /&gt;&lt;br /&gt;what happens when you have different pieces of information?&lt;br /&gt;available info drastically changes the experience and understanding&lt;br /&gt;&lt;br /&gt;ex. guy with 1000 contacts but keeps the list private&lt;br /&gt;&lt;br /&gt;for business, easier to articulate why you want to know someone&lt;br /&gt;for more social space, you want to know about someone for more subtle reasons&lt;br /&gt;&lt;br /&gt;personal portrayal is more loosely defined on myspace, etc&lt;br /&gt;business - keeping people honest, truthful&lt;br /&gt;&lt;br /&gt;&lt;b&gt;jesse&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;myth&lt;/i&gt; the game&lt;br /&gt;multiplayer, many short games&lt;br /&gt;chat interface in and out of games&lt;br /&gt;record/history is public&lt;br /&gt;customizable names / handles&lt;br /&gt;where cheating is possible&lt;br /&gt;&lt;br /&gt;bungie.net&lt;br /&gt;&lt;br /&gt;*unintentional bug*&lt;br /&gt;only game host can cheat (drop if losing) - doesnt negatively affect rank&lt;br /&gt;other players stand to lose rank or have a disappointing game&lt;br /&gt;reliably recognizing cheaters allows players to avoid these games&lt;br /&gt;&lt;br /&gt;costly for high ranks&lt;br /&gt;- time consuming to cheat&lt;br /&gt;- skill and time to beat newbies&lt;br /&gt;- higher skill and time to beat good players&lt;br /&gt;public displayed rank&lt;br /&gt;- encourage higher rank, competitive&lt;br /&gt;&lt;br /&gt;care about: skill, and cheat-factor (if they're good, and good to play with)&lt;br /&gt;&lt;br /&gt;new players may not know about cheating, may be deceived by a cheater's signal of a high rank &lt;br /&gt;&lt;br /&gt;'orders' have reputation, affiliated groups&lt;br /&gt;conventional signal, high cost to fake (the order enforces membership)&lt;br /&gt;want to gain approval of fellow order members&lt;br /&gt;&lt;br /&gt;order vs official rank&lt;br /&gt;order&lt;br /&gt;- no signaling value to newbies&lt;br /&gt;- high reliability to regulars&lt;br /&gt;rank&lt;br /&gt;- high reliability to newbies&lt;br /&gt;- lower reliability to regulars&lt;br /&gt;subtly expensive suit vs. huge bling? obvious vs insinuated signal.&lt;br /&gt;target who you're signaling to&lt;br /&gt;&lt;br /&gt;gifts&lt;br /&gt;- host can drop off if another member has problems&lt;br /&gt;- good sportsmanship, forfeit, high cost to giver&lt;br /&gt;&lt;br /&gt;official signaling system (rank) weak &lt;br /&gt;better underground signaling system (order) evolves&lt;br /&gt;&lt;br /&gt;magician will intentionally do some things wrong, to dismiss the fact that you're cheating all the time; get esteem by mistaking ever so often&lt;br /&gt;&lt;br /&gt;may be helpful to see how much time a person has invested in playing&lt;br /&gt;how much can you change/edit on your profile?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;orkan&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;alternative reality gaming (ARG)&lt;br /&gt;&lt;br /&gt;as interactive narrative&lt;br /&gt;- scavenger hunts organised around websites, locations, and discussion forums&lt;br /&gt;- diff kind of social gaming&lt;br /&gt;- subscription-based game, designed to game on- and off-line&lt;br /&gt;- real-time, pace is designed&lt;br /&gt;- culture of conspiracy and deception&lt;br /&gt;- everything is about deception, figuring out if it's a puzzle, solving, clues&lt;br /&gt;&lt;br /&gt;&lt;i&gt;majestic&lt;/I&gt; and &lt;i&gt;beast&lt;/i&gt; are two main games&lt;br /&gt;highly intrusive game with disclamier, 'the game that plays you'&lt;br /&gt;&lt;br /&gt;web communities&lt;br /&gt;cloudmakers.com, unfiction.org&lt;br /&gt;help economy, gifts, support, puzzle archives, quick start&lt;br /&gt;collective knowledge, collaborative vs. competition&lt;br /&gt;support sites creating their own games&lt;br /&gt;game designers can manipulate as well in these sites&lt;br /&gt;- can you trust this person? a fellow gamer? game designer who wants to plant erroneous clues?&lt;br /&gt;&lt;br /&gt;deception!&lt;br /&gt;(1) game itself, (2) competitive players giving wrong answers, (3) sneaky game designers&lt;br /&gt;&lt;br /&gt;revealing of puppetmaster, careful to keep secrets secret&lt;br /&gt;&lt;br /&gt;cloudmakers - newbies learn the jargon, glossary necessity&lt;br /&gt;official discussion vs speculation vs rumors - everything has potential of deception&lt;br /&gt;tia hemlen case - support another person's family - real news story&lt;br /&gt;means for forming communities (both game and real)&lt;br /&gt;&lt;br /&gt;game designers can dynamically change the game in real-time&lt;br /&gt;how to improve?&lt;br /&gt;- scavenger hunt through websites, scene on A.I. dvd, etc.&lt;br /&gt;- foster something in the applet / site to foster social interaction&lt;br /&gt;- but better to have ad-hoc support off-site communities?&lt;br /&gt;&lt;br /&gt;communities emerges in response to the games&lt;br /&gt;games dont rely on the fact that you need a community &lt;br /&gt;gamers felt the need to collaborate&lt;br /&gt;&lt;br /&gt;balance between collaboration and solving the prob for everyone&lt;br /&gt;&lt;br /&gt;ilovebees.com&lt;br /&gt;http://www.turbulence.org/blog/archives/000398.html&lt;br /&gt;http://www.boingboing.net/2004/08/22/augmented_reality_ha.html&lt;br /&gt;ambiguous between what's real and whats not real - pushing acceptability&lt;br /&gt;&lt;br /&gt;ID/entity&lt;br /&gt;sandy stone, UT austin&lt;br /&gt;speaker on identity, persona, performance artist&lt;br /&gt;poseur came out to give her talk, sandy posed as a questioning heckler in audience&lt;br /&gt;borders of theatricality, identity, roles&lt;br /&gt;&lt;br /&gt;game - adopt lifestyle of important person, get a lot of phone calls / attention&lt;br /&gt;&lt;br /&gt;are clues time-sensitive?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;jeff&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;knot bio list&lt;br /&gt;http://weddings.theknot.com/talk/talk.aspx&lt;br /&gt;"the knot" community bios&lt;br /&gt;people put ideas / photos / wedding / on page&lt;br /&gt;text, photos, etc., descriptive&lt;br /&gt;&lt;br /&gt;knotties have their own lingo, language, acronyms&lt;br /&gt;advice, suggestions, knowledge, slightly imply signaling in response&lt;br /&gt;"what cake to get?" "well, i had a fantastic cake" (!)&lt;br /&gt;&lt;br /&gt;community - omg you look great!&lt;br /&gt;competition, rivalry - more catty responses&lt;br /&gt;status in taking ideas from others&lt;br /&gt;&lt;br /&gt;'real' weddings (best weddings featured)&lt;br /&gt;highlighted weddings are sponsored by vendors, not community sponsored&lt;br /&gt;&lt;br /&gt;no vendor reputation system&lt;br /&gt;negative posts about vendors deleted&lt;br /&gt;no bio ratings&lt;br /&gt;no history of posts per bio&lt;br /&gt;no quality rating for posters (only for threads)&lt;br /&gt;&lt;br /&gt;3rd party signaling support&lt;br /&gt;magnificientbliss - http://bios.magnificentbliss.com/&lt;br /&gt;'best bios', organization&lt;br /&gt;expressive handles/username (princess, university, job)&lt;br /&gt;&lt;br /&gt;only people who care about wedding planning are the ones who are doing it too&lt;br /&gt;&lt;br /&gt;also about information, knowledge, and reputation&lt;br /&gt;status for purely for own sake&lt;br /&gt;want recognition for all the effort&lt;br /&gt;signling in artificial world - tight community for real-world event&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114554956007891483?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114554956007891483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114554956007891483' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114554956007891483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114554956007891483'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/04/20060420.html' title='2006.04.20'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114494468184216766</id><published>2006-04-13T11:10:00.000-05:00</published><updated>2006-04-13T11:11:21.866-05:00</updated><title type='text'>2006.04.13</title><content type='html'>&lt;b&gt;seth&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;(personal) communication&lt;br /&gt;hidden costs of lower costs&lt;br /&gt;ways to communicate: care packages, letters, IMs, phones&lt;br /&gt;display communications you've received to manage your reputation&lt;br /&gt;costs with sending something (in decreasing cost):&lt;br /&gt;care package: time to get materials, money and effort to send it, gift economy&lt;br /&gt;handwritten letter: time to get materials, stamp, postal, paper/pen, thoughtfulness for each participant&lt;br /&gt;postcards: less time to write, less-cost version of handwritten letter&lt;br /&gt;calling: investment of real-time, invest in relationship, daytime vs nighttime minutes&lt;br /&gt;email: asynchronous, almost no-cost&lt;br /&gt;IM: low cost, time cost (synchronous), multi-task&lt;br /&gt;IM -- same formality, low content, 'how are you' kind of thing&lt;br /&gt;token gesture of 'hello' to maintain contact&lt;br /&gt;&lt;br /&gt;signals: &lt;br /&gt;care package - if you know the sender, it's fine (mom).&lt;br /&gt;if you don't know sender, wooer / secret admirer.&lt;br /&gt;letter - signals the letter's intent. "dear" "love" "hi" "sincerely"&lt;br /&gt;typos, kind of paper, handwriting, packaging, postmark, doodles&lt;br /&gt;postcard - (a) im on vacation (b) thinking of you (c) shorter message, how much they allocate space&lt;br /&gt;phonecalls - long-distance, time of day&lt;br /&gt;email: from address (a premium email address), to address (mailing list?)&lt;br /&gt;IM: away messages, time of idleness, what message program they are using&lt;br /&gt;&lt;br /&gt;reputation:&lt;br /&gt;care package - seth's mom cares and can bake&lt;br /&gt;letters - person who keeps up communication consistently is a good friend, reliable if it's someone you know&lt;br /&gt;imitations - mass mailing, fake handwriting, post-it notes, real stamps, etc&lt;br /&gt;phonecalls - popularity, unanswered calls&lt;br /&gt;emails - spam, identity rep of the sender depending of content, black/white list, email address (@mit vs @yahoo)&lt;br /&gt;&lt;br /&gt;conclusions:&lt;br /&gt;many more connections that last longer&lt;br /&gt; cost: weaker connections&lt;br /&gt;ability to keep in touch with more people&lt;br /&gt; cost: efficiency trumps individuality connection&lt;br /&gt;messages are delivered more quickly, regardless of location&lt;br /&gt; cost: creativity stifled, 'christmas newsletters'&lt;br /&gt;&lt;br /&gt;think about: cue vs signal&lt;br /&gt;a signal is deliberate&lt;br /&gt;&lt;br /&gt;reputation - community / group&lt;br /&gt;&lt;br /&gt;postcards - editing , aesthetic change, artistry on the postcard&lt;br /&gt;signal on how you construct or design the postcard&lt;br /&gt;&lt;br /&gt;cost: a letter from someone who never writes letter vs. a letter from someone who writes ten letters a day&lt;br /&gt;signal of relative resource - absolute or relative signal&lt;br /&gt;&lt;br /&gt;letter is more focus on the message, the communication&lt;br /&gt;a postcard is an object; between a gift and a message; a mini-gift&lt;br /&gt;&lt;br /&gt;new way to email?&lt;br /&gt;oldfashion: typewriter (business) vs. handwritten (personal)&lt;br /&gt;new: email (business) vs. ?&lt;br /&gt;- trace of you of a physical person, a person physically wrote it&lt;br /&gt;ref: fuzzmail (fuzzmail.org)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;malte&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;housing bulletin board of the mit european club (online message boards)&lt;br /&gt;simple system&lt;br /&gt;market for people - roommates for housing&lt;br /&gt;minimalist: text-based (no photos), rely on subject, date, sender&lt;br /&gt;cross-cultural element, international students who look for housing in US&lt;br /&gt;&lt;br /&gt;two parties:&lt;br /&gt;- students looking for housing&lt;br /&gt;- landlords/students looking for tenants&lt;br /&gt;&lt;br /&gt;qualities:&lt;br /&gt;- technical facts (qualities of the room: price, location, room, details)&lt;br /&gt;- personal characteristics&lt;br /&gt; - reliability of a tenant (can pay rent)&lt;br /&gt; - suitability as a community member (can get along)&lt;br /&gt;&lt;br /&gt;signals + cues:&lt;br /&gt;"2 young professionals looking for quiet 2BR or 3BR (cambridge)"&lt;br /&gt; - the subject line covers all the bases&lt;br /&gt; - who they are, and who they're looking for&lt;br /&gt;"ame and katharina"&lt;br /&gt; - northern european names, background&lt;br /&gt;&lt;br /&gt;reliability + reputation:&lt;br /&gt;jose's letter (seeking)&lt;br /&gt; - what are signals and cues?&lt;br /&gt; - signal a seriousness, or formality to make sure it's clear in english&lt;br /&gt; - reliability? no reputation system / history in this housing system&lt;br /&gt; - spelling mistakes - not meticulous? or just an honest mistake with 2nd language?&lt;br /&gt;specific signals&lt;br /&gt; - scholarships&lt;br /&gt; - associated email addresses&lt;br /&gt;assessment signals&lt;br /&gt; - international calls&lt;br /&gt;gift culture?&lt;br /&gt;&lt;br /&gt;offer postings:&lt;br /&gt;location (detail vs vague description)&lt;br /&gt; - "14-min walk"&lt;br /&gt; - is vagueness for poster's safety, or to shield a bad location?&lt;br /&gt;condition - "nice", "wonderful"&lt;br /&gt;&lt;br /&gt;social practices:&lt;br /&gt;site intro&lt;br /&gt;learning through experience&lt;br /&gt; - conventions of abbreviations and wroding&lt;br /&gt; - trial and error, change posting as time passes&lt;br /&gt;&lt;br /&gt;this bulletin board - what is the feedback? hard to tell sometimes&lt;br /&gt;versus craigslist - more sense of deception&lt;br /&gt;&lt;br /&gt;interesting to interview people on what they thought a house was like, and then what it really was&lt;br /&gt;new orleans, ppl looking for people/house, and the subject lines were at first were uninformative ("looking for my uncle")&lt;br /&gt;eventually, people need to make their subject lines super-detailed (specific names / location) &lt;br /&gt;community learning over time&lt;br /&gt;&lt;br /&gt;&lt;b&gt;pallavi&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;car lovers websites&lt;br /&gt;jabbasworld.net/portal.php&lt;br /&gt;ferrarichat.com/forum/index.php&lt;br /&gt;&lt;br /&gt;jabbas:&lt;br /&gt;general car-loving community, diverse&lt;br /&gt;talk about cars&lt;br /&gt;signal about their lifestyle&lt;br /&gt;fun, enjoy cars&lt;br /&gt;signal knowledge they have&lt;br /&gt;post pix to show their involvement and expertise in cars, either their own or others on street / in shows&lt;br /&gt;- a lot to show off their skills, not that super-expert in cars but devoted to appreciation, photographing a lot of cars&lt;br /&gt;&lt;br /&gt;ferrari:&lt;br /&gt;narrow ferrari-loving community&lt;br /&gt;more specific, want to talk about ferrari&lt;br /&gt;owners, serious buyers, are there to learn&lt;br /&gt;signal lifestyle (owning multiple ferraris, etc)&lt;br /&gt;signal knowledge, expertise&lt;br /&gt;dishonest people are almost instantly identified&lt;br /&gt;very very specific and earnest experts, serious buyers, almost professional knowledge, fervent&lt;br /&gt;- people get together for face-to-face meetings, have events&lt;br /&gt;- give a lot to the community&lt;br /&gt;&lt;br /&gt;reliability in jabbas:&lt;br /&gt;- your car: put your keys and service manual on the hood to signal it's your car&lt;br /&gt;- lots of rules, moderation&lt;br /&gt;- first post has a series of rules&lt;br /&gt;- maintained&lt;br /&gt;costs - addictive, costly in time; go to events, car shows, scoping on streets&lt;br /&gt;benefits - making friends, community, learning knowledge&lt;br /&gt;gifts - pooling money + gifting the moderators; giving knowledge by experts to community&lt;br /&gt;&lt;br /&gt;reliability in ferrari:&lt;br /&gt;- you test someone's knowledge&lt;br /&gt;- some people spend lots of energy to unearth deception / lies&lt;br /&gt;cost - time&lt;br /&gt;gifts - knowledge&lt;br /&gt;&lt;br /&gt;jabbas: more of a community - but you want to show special cars, not generic ones; bound by an interest in cars&lt;br /&gt; - level of coolness, identity equates to your car, want something extraordinary, better&lt;br /&gt;ferrari: more of a resource, insane + rich car enthusiasts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;alea&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;wrongplanet.net community&lt;br /&gt;support for those with asperger's syndrome, autism&lt;br /&gt;- online help with offline communication&lt;br /&gt; "i have a problem? what should i do?"&lt;br /&gt;&lt;br /&gt;resources: articles, links, blogs&lt;br /&gt;relationship section - forums begin with description, segue into conversation&lt;br /&gt;finding a match - signaling 'who i am'&lt;br /&gt;&lt;br /&gt;signal, and interpretation (is he sarcastic?)&lt;br /&gt;takes away signals in face-to-face, speeches, tonalities&lt;br /&gt;text taken as text &lt;br /&gt;&lt;br /&gt;the community is open to all&lt;br /&gt;good place for ppl with issues with communication&lt;br /&gt;not beneficial for people to be deceptive&lt;br /&gt;can see the history of people, how many notes they've contributed&lt;br /&gt;&lt;br /&gt;'wrong planet' - name connotates that people alienated from the 'real' world&lt;br /&gt;people are feeling alienated, upset, angry, wanting support&lt;br /&gt;the rest of the world is rah-rah, but we want to be a community that feels right in opposition to the 'right' planet&lt;br /&gt;not necessarily wanting to assimilate - associate with the everyday world&lt;br /&gt;make it unappealing to 'outsiders' to the community, a subculture&lt;br /&gt;&lt;br /&gt;&lt;b&gt;deception&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;jeff: courtroom situation&lt;br /&gt;defending yourself, more about law strategy&lt;br /&gt;how much do you believe what you are saying, truth or lies?&lt;br /&gt;doubt, guilt, &lt;br /&gt;duty to defend your defendent vs. absolute truth&lt;br /&gt;balancing conflicting views of not liking your defendent but believing in one's right to a proper defense&lt;br /&gt;&lt;br /&gt;&lt;i&gt;on bullshit&lt;/i&gt;: spin&lt;br /&gt;'democracy is messy'&lt;br /&gt;statement is related / not-related to facts?&lt;br /&gt;weird deception - it shifts the discussion&lt;br /&gt;using mass media to say there is limited &lt;br /&gt;'democracy' - inarguably good (?)&lt;br /&gt;additional unstated things - is a messy democracy better than a neat dictatorship?&lt;br /&gt;- an avoidance of discussing truth&lt;br /&gt;&lt;br /&gt;how do topics move? &lt;br /&gt;how to people steer the discsussion to and from a certain focus?&lt;br /&gt;how directly are things answered?&lt;br /&gt;&lt;br /&gt;what is the truth?&lt;br /&gt;&lt;br /&gt;depaulo - ubiquity of 'everyday lying', social smoothing&lt;br /&gt;social truth versus internal truthful state&lt;br /&gt;'how are you' ' fine' &lt;-- really?&lt;br /&gt;&lt;br /&gt;next week: conversation!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114494468184216766?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114494468184216766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114494468184216766' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114494468184216766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114494468184216766'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/04/20060413.html' title='2006.04.13'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114434473688353663</id><published>2006-04-06T11:03:00.000-05:00</published><updated>2006-04-06T12:32:19.096-05:00</updated><title type='text'>2006.04.06</title><content type='html'>welcome back to class!&lt;br /&gt;&lt;br /&gt;next coming weeks:&lt;br /&gt;student presentations&lt;br /&gt;deception - ethics and motivations&lt;br /&gt;faces&lt;br /&gt;&lt;br /&gt;gifts - complex issue!&lt;br /&gt;&lt;br /&gt;diff kinds (distinguish)&lt;br /&gt;1. personal gifts between two people ("presents")&lt;br /&gt;inefficient, indicate knowledge of the relationship&lt;br /&gt;2. public gifts - community, charity ("gifts")&lt;br /&gt;&lt;br /&gt;&lt;b&gt;presents&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;are wishlists a problem?&lt;br /&gt;publicly known - not exactly risky to fulfill something proclaimed&lt;br /&gt;not something special, public list&lt;br /&gt;raising the bar: more costly to get something that indicates knowledge of the friend, given that a lot of the knowledge is already public&lt;br /&gt;efficient&lt;br /&gt;buy something different, a surprise, not directly claimed on the list&lt;br /&gt;&lt;br /&gt;if you have a wishlist and dont get what's on it - what is the receiver's response?&lt;br /&gt;are they happy to get something they 'requested', or could be possibly pleasantly surprised?&lt;br /&gt;&lt;br /&gt;economics of gifts is a bit irrational&lt;br /&gt;gifts are difference from commerce&lt;br /&gt;importance of reciprocity (back-and-forth giving)&lt;br /&gt;&lt;br /&gt;chinese village: important to return gifts back and forth&lt;br /&gt;lot of quantity of gifts&lt;br /&gt;if you stop gifting, strong signal that you dont want to continue the relationship&lt;br /&gt;&lt;br /&gt;gift as object vs. signal to represent the relationship&lt;br /&gt;&lt;br /&gt;things in wishlist have a range &lt;br /&gt;givers have to figure out which of those items is appropriate to give ($2 pen vs $500 stereo)&lt;br /&gt;&lt;br /&gt;commercial transaction - 'fair/even' and reciprocal exchange (the people themselves are irrelevant)&lt;br /&gt;gifts - more about the message meaning on the relationship&lt;br /&gt;*the exchange is about defining, or changing, the social relationship between the giver and the receiver*&lt;br /&gt;&lt;br /&gt;thoughts on wishlists on dating sites?&lt;br /&gt;&lt;br /&gt;pallavi: dating sites are mostly superficial, the gifting is another 'checkbox' or option to perform, removes the personal essence&lt;br /&gt;orkan: however, add more cost&lt;br /&gt;jeevan: indicating knowledge of a person, hard to do on dating site because (at first) you dont know that much about them except what's on there already. &lt;br /&gt;lower the amount of spurious first contacts. &lt;br /&gt;receive gift of chocolates - is it because they like me? or if they have the money to do so? if gifts are not monetary-based (email, poem, drawing), signal of personal effort. &lt;br /&gt;&lt;br /&gt;some gifts are safer or riskier than others. flowers and chocolates? more a signal of a 'start' but i want to get to know you better. spend a little bit of resource. signaling establishing relationship without making a huge personal statement.&lt;br /&gt;&lt;br /&gt;virtual gifts.&lt;br /&gt;mirja: ecards and stuff can reveal the taste / aesthetics / style of the sender. access the 'quality' of the gift.&lt;br /&gt;&lt;br /&gt;how do you mediate space between individuals?&lt;br /&gt;&lt;br /&gt;write something about themselves -- music they like, movies they like&lt;br /&gt;it's not an explicit wishlist, and not about the expense, but more about 'how well are you listening' and understanding me&lt;br /&gt;&lt;br /&gt;dating site can mediate the mailing / posting address&lt;br /&gt;&lt;br /&gt;russian bride sites: click to send chocolate! or flowers!&lt;br /&gt;&lt;br /&gt;tying together a community&lt;br /&gt;gifts starting a chain of reciprocity&lt;br /&gt;"bad gifts" -- from people that you dont want that type of relationship with&lt;br /&gt;&lt;br /&gt;frictionless commerce - no effort for social interaction (politeness, awkward) &lt;br /&gt;use technology to get rid of all friction? smooth, easy transaction&lt;br /&gt;efficiency != gift giving&lt;br /&gt;&lt;br /&gt;dating sites ... move toward frictionless dating&lt;br /&gt;&lt;br /&gt;how to prevent exploitation - to just get what you want&lt;br /&gt;&lt;br /&gt;*culture of reciprocity*&lt;br /&gt;&lt;br /&gt;interesting - a dating site around fundraising&lt;br /&gt;instead of a personal gift, more a charitable donation in their name&lt;br /&gt;signals are the causes you're interested in, happy to do in their name&lt;br /&gt;&lt;br /&gt;seth: put a mixtape or playlist together, exchange discussion about music knowledge and taste; miss the physicality of analog tapes (time investment)&lt;br /&gt;&lt;br /&gt;mixtapes: a good gift, tells a bit about you, them, the relationship ('our song'), stuff they like, stuff you think they would like, expressive, lots of effort&lt;br /&gt;&lt;br /&gt;gift wrapping - the idea of opening/ revealing / ripping / presentation&lt;br /&gt;&lt;br /&gt;japan - presentation is paramount to the actual object&lt;br /&gt;more an abstraction of a present - more the idea/thought/wrapping&lt;br /&gt;&lt;br /&gt;money as a gift?&lt;br /&gt;the physicality of paper - cash - &lt;br /&gt;&lt;br /&gt;gifts in open source communities.&lt;br /&gt;aaron: not exactly clear who the recipient is.&lt;br /&gt;online - who is that out there? depends on the individual.&lt;br /&gt;expectations of returns? if you dont get what you expect, if it's not worth the time, drop out of the project.&lt;br /&gt;orkan: muliple levels of benefit - public good, donation, sharing, copies of your work.&lt;br /&gt;jeevan: in charity - a gift is given and that's it. open-source, more of a personal investment. &lt;br /&gt;&lt;br /&gt;charity - gifts are always in flux, and also it's bout who's there to the benefit&lt;br /&gt;competing for status, how fancy you are, what trendy causes. benefits are context of 'doing good', legitate means for showing off being fancy.&lt;br /&gt;&lt;br /&gt;conspicious consumption&lt;br /&gt;veblen: wives are the proxies to show status (her fancy display of clothing indicates the status of her husband)&lt;br /&gt;&lt;br /&gt;charity - being part of an elite. cost to be part of the community.&lt;br /&gt;open-source - cost for time / effort to being social in this community&lt;br /&gt;&lt;br /&gt;new yorker article&lt;br /&gt;this guy wanted to be in this community, wanted to promise lots of &lt;br /&gt;wanted recognition for his gifts&lt;br /&gt;&lt;br /&gt;movie stars will participant in community theatre&lt;br /&gt;&lt;br /&gt;giving money to a charity - not that ambiguous about who's the direct beneficiary for particular benefits&lt;br /&gt;a performance - ambiguous -- performer or audience? bad or good quality? saving face / being polite / showing talent?&lt;br /&gt;&lt;br /&gt;how to give credit where it's due? not just the people at the front of the line. recognition.&lt;br /&gt;&lt;br /&gt;gifts (and other things): systems are not so much straightforward&lt;br /&gt;metaphors - important on how you design or critique a system&lt;br /&gt;when you move into virtual world - enabling something to happen (button to click versus a more costly method)&lt;br /&gt;&lt;br /&gt;presentations:&lt;br /&gt;&lt;br /&gt;jeevan - optionstudio&lt;br /&gt;online art exchange with virtual currency (in 'buraks')&lt;br /&gt;profile: transaction history, tags, list of contacts&lt;br /&gt;posit: artwork functions (in part) to signal the status of its creator&lt;br /&gt;how do artists learn of their status? &lt;br /&gt;- verbal feedback&lt;br /&gt;- awards, favours&lt;br /&gt;- money&lt;br /&gt;non linguistic feedback? currency.&lt;br /&gt;public knowledge - how much each person has&lt;br /&gt;relative wealth - spend your last $10 buraks on something&lt;br /&gt;how to access artist status through currency&lt;br /&gt;indication of number? population growth of users (sub-cultures of taste)?&lt;br /&gt;co-located offline/online feedback&lt;br /&gt;signaling: receiver pays the cost of being involved with an artist / art&lt;br /&gt;quality: both monetary value + provenance (history of buyers)&lt;br /&gt;tension art world - real world, art is hung in your home, public association, cost in living with it.&lt;br /&gt;biased toward the creative types.&lt;br /&gt;&lt;br /&gt;next week: seth + more presentations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114434473688353663?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114434473688353663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114434473688353663' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114434473688353663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114434473688353663'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/04/20060406.html' title='2006.04.06'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114313341705646008</id><published>2006-03-23T12:03:00.000-05:00</published><updated>2006-03-23T12:03:37.073-05:00</updated><title type='text'>2006.03.23</title><content type='html'>readings: art arguments&lt;br /&gt;provocative arguments that raise questions about the issue&lt;br /&gt;dont want to confuse 'what could have happened' with 'what happened'&lt;br /&gt;&lt;br /&gt;miller:&lt;br /&gt;art as an evolutionary perspective&lt;br /&gt;art is a mating display, show your fitness&lt;br /&gt;- resource of time invested into art&lt;br /&gt;- variable (small differences in creativity -&gt; diff quality of artwork)&lt;br /&gt;- can judge between artworks &lt;br /&gt;- symmetry is a form of craftmanship&lt;br /&gt;conflating craftmanship (manual dexterity) with artisal (making useful, well-made things) with aesthetics (symmetry, beauty) with sexual selection (how to discern)&lt;br /&gt;bower birds have larger brain size&lt;br /&gt;- what are selection pressures that lead to different tastes/preferences?&lt;br /&gt;natural ability + time of craft + evolved taste&lt;br /&gt;&lt;br /&gt;conflating ART with general art&lt;br /&gt;art as a profession vs. everyday craftsmanship&lt;br /&gt;&lt;br /&gt;how to trust photographs on dating sites?&lt;br /&gt;is it a 'true' photograph? just indicative? truly candid? associative?&lt;br /&gt;editing process - how do you choose *which* photo that's flattering and indicative?&lt;br /&gt;&lt;br /&gt;what ability does the person have in the creation process?&lt;br /&gt;choosing a photograph, creating, editing&lt;br /&gt;having a digital camera, photoshopping it to look marvelous&lt;br /&gt;well-crafted profile (photo, writing, etc)&lt;br /&gt;&lt;br /&gt;cost of profile writing&lt;br /&gt;- effort to write it&lt;br /&gt;- a direction / focus / opinion-making / intent&lt;br /&gt;checkboxes, questionnaire&lt;br /&gt;&lt;br /&gt;interests: threshold? if you have 2 things? 200 things? what does it say about person? &lt;br /&gt;&lt;br /&gt;indian dating sites&lt;br /&gt;astrology&lt;br /&gt;'mars in lunar houses'&lt;br /&gt;if you marry someone in the same sign, the aggression is off-set&lt;br /&gt;&lt;br /&gt;checkboxes - fit in cultural boundaries&lt;br /&gt;compartmental&lt;br /&gt;more and more specific markets (dating site for a narrow community)&lt;br /&gt;users of the site define the culture + definition of the site design&lt;br /&gt;&lt;br /&gt;do you buy into the psychology?&lt;br /&gt;take a questionnaire and follow the matchmaking algorithm&lt;br /&gt;believe that it has a bit of truth&lt;br /&gt;&lt;br /&gt;what is a reliable set of signals? and a telling set of signals?&lt;br /&gt;(data) nonsmokers only correspond with nonsmokers, etc&lt;br /&gt;signaling something too generic&lt;br /&gt;&lt;br /&gt;not enough effort vs. too much effort (too much investment, too clever)&lt;br /&gt;want to fit the community culture&lt;br /&gt;there's a set of norms that are established&lt;br /&gt;&lt;br /&gt;dan ariely  research&lt;br /&gt;'are you appropriate for me?' - how do you self-select?&lt;br /&gt;how do you sort through - how do you fit in social space - who do you approach?&lt;br /&gt;&lt;br /&gt;how can you avoid certain attractive people getting bombarded with requests?&lt;br /&gt;- cost of rejection is higher?&lt;br /&gt;- public correspondence&lt;br /&gt;&lt;br /&gt;consider cost for messaging&lt;br /&gt;- money (fee)&lt;br /&gt;- fixed quota (only # per time period)&lt;br /&gt;can you &lt;br /&gt;&lt;br /&gt;rejection costs are low because you dont expect a need to reply&lt;br /&gt;&lt;br /&gt;psychology of attraction&lt;br /&gt;algorithm - astrology, chemical, match metrics&lt;br /&gt;&lt;br /&gt;is someone approachable?&lt;br /&gt;anything invisible is not a community standard&lt;br /&gt;hard to know if email-responding a community standard if it's private&lt;br /&gt;what if it's public?&lt;br /&gt;&lt;br /&gt;rejection - feedback by clicking on the unattractive parts&lt;br /&gt;the 'reason' for rejecting&lt;br /&gt;specify whats wrong - help people adapt?&lt;br /&gt;public vs private critique&lt;br /&gt;identified vs anonymous feedback&lt;br /&gt;encourage to get responses (curiousity on the other end)&lt;br /&gt;&lt;br /&gt;part of your profile is your responses to other people (your tone?)&lt;br /&gt;&lt;br /&gt;feedback to help you fit into the 'norm'&lt;br /&gt;&lt;br /&gt;deal with competition - how to glean information from competitors?&lt;br /&gt;people are supposed to be exclusive - dont want to share&lt;br /&gt;&lt;br /&gt;common ground, common participation for people's profiles&lt;br /&gt;come out in how people interact with each other&lt;br /&gt;how generous is this person as a person? are they really funny? &lt;br /&gt;what are costs / benefits?&lt;br /&gt;cost  - showing interaction&lt;br /&gt;&lt;br /&gt;what types of deception happen on these spaces?&lt;br /&gt;- relationship status&lt;br /&gt;- distance between ideal self and real self&lt;br /&gt;how to elucidate truth on the profile?&lt;br /&gt;&lt;br /&gt;before you meet online&lt;br /&gt;build your image of yourself and of the other person&lt;br /&gt;fall in love with the mental representation&lt;br /&gt;meet in person, and then they perhaps dont match up to expectations&lt;br /&gt;&lt;br /&gt;black box algorithm - gives you an extra bit of information&lt;br /&gt;if you think it's not important you can ignore it&lt;br /&gt;&lt;br /&gt;deception in dating sites &lt;br /&gt;true.com threatens to prosecute deceptors&lt;br /&gt;&lt;br /&gt;within the match.com type sites, not much development except different questions to pose to people to answer in their profiles&lt;br /&gt;all similar style&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;dont want to turn cues into signals&lt;br /&gt;measuring sensing vs. intentional communication&lt;br /&gt;&lt;br /&gt;giftgiving waste / loss is a signaling cost&lt;br /&gt;making a risk on finding something that will match the other person&lt;br /&gt;&lt;br /&gt;thinking of wishlists, public request lists&lt;br /&gt;costly way of telling someone about your investment in them&lt;br /&gt;boundaries of gifts (services, bribery)&lt;br /&gt;&lt;br /&gt;have a good spring break!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114313341705646008?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114313341705646008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114313341705646008' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114313341705646008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114313341705646008'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/03/20060323.html' title='2006.03.23'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114252841426291280</id><published>2006-03-16T11:59:00.000-05:00</published><updated>2006-03-16T12:00:14.280-05:00</updated><title type='text'>2006.03.16</title><content type='html'>social networks&lt;br /&gt;theory + readings&lt;br /&gt;&lt;br /&gt;next week: online dating, trying to find people&lt;br /&gt;&lt;br /&gt;what will social networking sites look like in 15 years?&lt;br /&gt;how to make more sophisticated design choices&lt;br /&gt;&lt;br /&gt;laszlo barabasi - physical / mathematical models of social networks&lt;br /&gt;"linked"&lt;br /&gt;grounded in scientific theory&lt;br /&gt;how to adapt and apply the model?&lt;br /&gt;&lt;br /&gt;how do you find things about people that you wouldnt otherwise&lt;br /&gt;develop network of people around one particular interest&lt;br /&gt;connection through lifestyles &lt;br /&gt;disconnection over time and location -- &lt;br /&gt;now we're all 'connected' and in a continuum&lt;br /&gt;&lt;br /&gt;how do the number of personal correspondants change over time?&lt;br /&gt;active network (current correspondence) versus inactive network (you knew them at some time) versus unknown strangers&lt;br /&gt;&lt;br /&gt;'interesting' people to you, usually within 2 degrees (friend-of-friend)&lt;br /&gt;beyond 3 degrees, it gets pretty random&lt;br /&gt;&lt;br /&gt;people change in parallel ways&lt;br /&gt;someone you reconnect with after knowing each other in elementary school&lt;br /&gt;still feel 'close'&lt;br /&gt;&lt;br /&gt;how do we keep boundaries between different parts of our lives?&lt;br /&gt;multi-faced identity&lt;br /&gt;work, family, hobby, you play a role throughout&lt;br /&gt;change of context, assuming the accepted behaviour&lt;br /&gt;understand how the information flows&lt;br /&gt;&lt;br /&gt;interest commonalities - but then diverging interests&lt;br /&gt;ex. you know someone through one thing, but then learn about new things through that friend (i.e. friend from work now knows about salsa dancing)&lt;br /&gt;transformative knowledge and dentity through networks&lt;br /&gt;political transformation - how do opinions spread?&lt;br /&gt;one-by-one, the idea flows through the network&lt;br /&gt;&lt;br /&gt;alea - "dancing"&lt;br /&gt;partners&lt;br /&gt;salsa clubs&lt;br /&gt;classes&lt;br /&gt;social circles expand&lt;br /&gt;salsa x tango&lt;br /&gt;&lt;br /&gt;barabasi - infinitely scalable networks&lt;br /&gt;take a generic graph&lt;br /&gt;look the number of connections&lt;br /&gt;resembles a gaussian curve&lt;br /&gt;&lt;br /&gt;real social networks - power curve&lt;br /&gt;nodes are not generic in how many links they have&lt;br /&gt;some people are super-connected&lt;br /&gt;some have very few connections&lt;br /&gt;# of friends - not evenly distributed&lt;br /&gt;super-connectors are the 'hubs'&lt;br /&gt;bridges - connect the big circles&lt;br /&gt;- one person that the milgrim letters tended to be sent to&lt;br /&gt;&lt;br /&gt;common interest is a focus - hobby, work, book&lt;br /&gt;&lt;br /&gt;feld - potential for more connection but people have constraints on time and resources, need to manage your contact relationships&lt;br /&gt;&lt;br /&gt;what are resources that ppl have for adding contacts?&lt;br /&gt;first year in grad school versus someone who has a saturated schedule&lt;br /&gt;&lt;br /&gt;what is the potential of the nodes? what about foci? &lt;br /&gt;&lt;br /&gt;dynamics - how much do people want to be the go-between? who, and why, to share ideas and people, to create change?&lt;br /&gt;&lt;br /&gt;impression management, you tailor your approach depending on the kind of people you're communicating with, and also display what kind of person they are&lt;br /&gt;&lt;br /&gt;*how do people display these connections?*&lt;br /&gt;&lt;br /&gt;name-dropping in the acknowledgments: subtle signaling connection through a gesture of thank-you&lt;br /&gt;acknowledgments versus bibliography - 2-way mutual connection versus 1-way connection (and it's public, accountable responsibility)&lt;br /&gt;&lt;br /&gt;display people of a network implicit&lt;br /&gt;&lt;br /&gt;displaying photographs or names of people&lt;br /&gt;&lt;br /&gt;honestly friends with famous people? or just 'official' photos that mean nothing?&lt;br /&gt;in personal photographs, it's 'social' marketing, to give evidence that you were at particular places with particular people&lt;br /&gt;- cost to maintain honesty of the signal&lt;br /&gt;&lt;br /&gt;cue vs signal : a signal is more apt to be deceptive&lt;br /&gt;&lt;br /&gt;jeff - 'parties'&lt;br /&gt;number of population: large (popular), small (exclusive)&lt;br /&gt;deceptive - lie about some particular draw beforehand&lt;br /&gt;&lt;br /&gt;next gen social networking&lt;br /&gt;what is the function of the party host?&lt;br /&gt;dinner party salon-style?&lt;br /&gt;how do you directly introduce people?&lt;br /&gt;giving interesting people a reason to meet each other&lt;br /&gt;&lt;br /&gt;evite.com - how to scope out who is connected to this one event&lt;br /&gt;&lt;br /&gt;what should stick in someone's mind versus explicit declaration&lt;br /&gt;&lt;br /&gt;sites are to help you comprehend or access complicated information&lt;br /&gt;make design decisions to help people help themselves&lt;br /&gt;do not constrain people's behaviour explicitly, allow interesting freedoms&lt;br /&gt;&lt;br /&gt;effort = cost&lt;br /&gt;how do you connect the people?&lt;br /&gt;profile = existence&lt;br /&gt;&lt;br /&gt;how do you draw a social network?&lt;br /&gt;weak vs strong bonds&lt;br /&gt;different facets of communities&lt;br /&gt;&lt;br /&gt;modern society is rich with &lt;br /&gt;have your support networks, help each other out&lt;br /&gt;support people are the ones in which you rely on &lt;br /&gt;you give, you receive&lt;br /&gt;how do you rely on people? &lt;br /&gt;&lt;br /&gt;high cost connections - having trust, reliable&lt;br /&gt;cost of social connection, or by service fees&lt;br /&gt;&lt;br /&gt;milgrim - how do we navigate through a social world?&lt;br /&gt;familiar strangers, how to interact with people in public, in private communities&lt;br /&gt;&lt;br /&gt;letter experiment&lt;br /&gt;interesting perception of major connectors&lt;br /&gt;&lt;br /&gt;doing the experiment is a favour - bother someone&lt;br /&gt;who am i going to ask to do a favour&lt;br /&gt;what does it mean to pass a favour on through a network?&lt;br /&gt;want to avoid chain letter syndrome - pyramid scheme?&lt;br /&gt;&lt;br /&gt;six degrees of separation (movie)&lt;br /&gt;claims to be a friend of the prep school son&lt;br /&gt;can offer small tidbits of knowledge&lt;br /&gt;true story about con-artist&lt;br /&gt;- the power of using these knowledge negotiations to build trust&lt;br /&gt;http://www.colorado.edu/TheatreDance/OldSite/9899/siximp.html&lt;br /&gt;&lt;br /&gt;david buss, evolutionary psychologist&lt;br /&gt;dating relationships&lt;br /&gt;women look for security, men look for short-term relationships&lt;br /&gt;mismatched signals lead to deceptive practices&lt;br /&gt;&lt;br /&gt;dating sites: competitive element&lt;br /&gt;want to beat out all the others who are vying for attractive targets&lt;br /&gt;what is the optimal amount of lying that you can put on a dating profile?&lt;br /&gt;how do people read the profile?&lt;br /&gt;read between the lines, what does what one say or not say mean? how do you interpret or negotiate the differences? what are cues to make insights about the other person?&lt;br /&gt;holding back a home phone number: they have another relationship to hide vs wanting privacy before gaining trust&lt;br /&gt;&lt;br /&gt;what do you want? how do you filter it through your profile expression?&lt;br /&gt;negotiate, articulate, what words mean, what effect it gives off&lt;br /&gt;&lt;br /&gt;reputation as a 'dating' partner?&lt;br /&gt;you dont necessarily want a multitude of 'recommendations'&lt;br /&gt;- gossip to spread useful information&lt;br /&gt;- keep people accountable&lt;br /&gt;&lt;br /&gt;gifts, gift relationships, gifting signals&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114252841426291280?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114252841426291280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114252841426291280' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114252841426291280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114252841426291280'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/03/20060316.html' title='2006.03.16'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114192399017330523</id><published>2006-03-09T12:06:00.000-05:00</published><updated>2006-03-09T12:06:30.206-05:00</updated><title type='text'>2006.03.09</title><content type='html'>[ack, my computer crashed... notes beginning around gossip...]&lt;br /&gt;&lt;br /&gt;evolution of identity over time&lt;br /&gt;concept of memory and consistency&lt;br /&gt;&lt;br /&gt;multiple people inhabiting one identity&lt;br /&gt;&lt;br /&gt;social custom / comfort against railing against person directly&lt;br /&gt;more natural (and share communication) between party through gossip&lt;br /&gt;&lt;br /&gt;how do you design&lt;br /&gt;to represent people effectively&lt;br /&gt;position of role&lt;br /&gt;&lt;br /&gt;disambiguate through face&lt;br /&gt;not so much through voice&lt;br /&gt;punishment costs to faking it&lt;br /&gt;&lt;br /&gt;face vs voice&lt;br /&gt;snapshot of moment in time vs timebased medium&lt;br /&gt;&lt;br /&gt;what are the markings of individual identity&lt;br /&gt;&lt;br /&gt;disguising faces - the things that are most permanent (bone structure) arent the most distinguishing, however, we remember things like hair, colouring, accessories, etc&lt;br /&gt;&lt;br /&gt;names are mere labels, easy to change or fake, but easy to access&lt;br /&gt;physical markers are more difficult to fake, though to read&lt;br /&gt;&lt;br /&gt;human memory - traces and forgetten and imperfect and adaptable&lt;br /&gt;vs computer memory&lt;br /&gt;&lt;br /&gt;individuality&lt;br /&gt;&lt;br /&gt;generic or &lt;br /&gt;&lt;br /&gt;meaningfulness to other people&lt;br /&gt;does it matter to know people's dna, license #, or face?&lt;br /&gt;&lt;br /&gt;differentiation of humans to humans&lt;br /&gt;descriptiveness of names ("smith")&lt;br /&gt;tribal grouping names, occupational names, reflective of culture&lt;br /&gt;&lt;br /&gt;email addresses, the domain&lt;br /&gt;member of a community&lt;br /&gt;responsibility on behalf of an institution&lt;br /&gt;&lt;br /&gt;free email services lower the bar, harder to trust&lt;br /&gt;&lt;br /&gt;how much can you read into email addresses?&lt;br /&gt;or any naming system&lt;br /&gt;hotmail versus gmail&lt;br /&gt;names as individuality&lt;br /&gt;strange or offbeat names more common because easier to find domain names?&lt;br /&gt;&lt;br /&gt;stanley lieberman - names as fashion&lt;br /&gt;prof watternberg - baby name handbook&lt;br /&gt;&lt;br /&gt;popularity of names&lt;br /&gt;different systems, icelandic naming &lt;br /&gt;&lt;br /&gt;name == communicatable identifier&lt;br /&gt;face == strong recognition, categorizable&lt;br /&gt;&lt;br /&gt;reputation is very easy to manipulate online&lt;br /&gt;what's at stake for the rater?&lt;br /&gt;&lt;br /&gt;do a long-standing low-risk thing, and then drop the (scam)bomb&lt;br /&gt;&lt;br /&gt;newcomers treated with suspicion&lt;br /&gt;&lt;br /&gt;ebay vs craigslist&lt;br /&gt;repercussions &lt;br /&gt;craigslist - more localised, you physically meet&lt;br /&gt;&lt;br /&gt;reputation systems - reward vs. greater good vs. &lt;br /&gt;people arent that motivated for doing stuff for greater good&lt;br /&gt;need the right motivations? benefits? pleasurable?&lt;br /&gt;gossip is fun, rating systems are difficult &lt;br /&gt;&lt;br /&gt;expectations&lt;br /&gt;service is good - approval comes with continued service, loyalty&lt;br /&gt;reputation of distributed memory across a community&lt;br /&gt;&lt;br /&gt;positive feedback&lt;br /&gt;worth the risk?&lt;br /&gt;what if you just pat-backs to positive-positive&lt;br /&gt;strength of tie to community to give an honest rating&lt;br /&gt;&lt;br /&gt;anonymity --&gt; pseudonymity --&gt; identity&lt;br /&gt;&lt;br /&gt;osama bin laden&lt;br /&gt;easier to pick an individual as the malefactor&lt;br /&gt;solution: get rid of this one person, then the problem will go away&lt;br /&gt;person is a representative of a group, a movement&lt;br /&gt;&lt;br /&gt;verifiability&lt;br /&gt;&lt;br /&gt;anonymity on online systems&lt;br /&gt;track through IP address&lt;br /&gt;send messages through collective: ANYA routing&lt;br /&gt;nobody knows the gateway or the source&lt;br /&gt;anonymous -- going thru a blender before being transmitted&lt;br /&gt;identity is the 'tor' network&lt;br /&gt;your identity can only be tracked back to a network&lt;br /&gt;&lt;br /&gt;is it possible to make something purely anonymous?&lt;br /&gt;&lt;br /&gt;discuss.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114192399017330523?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114192399017330523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114192399017330523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114192399017330523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114192399017330523'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/03/20060309.html' title='2006.03.09'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114133274872296599</id><published>2006-03-02T15:52:00.000-05:00</published><updated>2006-03-02T15:52:28.746-05:00</updated><title type='text'>notes: 2006.03.02</title><content type='html'>fashion as a signal&lt;br /&gt;&lt;br /&gt;significant in design of new technologies&lt;br /&gt;&lt;br /&gt;what does it mean to interpret something as a signal?&lt;br /&gt;complicated interlocking pieces&lt;br /&gt;&lt;br /&gt;handicap (simplified)&lt;br /&gt;signaling of need (expenditure of another resource)&lt;br /&gt;- how much do you care about the signal&lt;br /&gt;conflation of handicap and amount of resource&lt;br /&gt;ambiguous, subjective, depending on amount of resource &lt;br /&gt;ex. chicks who peep for food -- what if they dont have enough energy to peep?&lt;br /&gt;&lt;br /&gt;expensive clothes, expensive cars&lt;br /&gt;- signal of resource (you are spending a lot)&lt;br /&gt;- conflated with knowledge of fashion (it's the hot thing)&lt;br /&gt;&lt;br /&gt;fashion in clothing&lt;br /&gt;- knowledge of new fashion designers, etc&lt;br /&gt;- industry insider knowledge, trendsetting, buying/merchandising&lt;br /&gt;- costly to acquire high-quality knowledge, fashion shows, street spotting&lt;br /&gt;- mistakes can be costly: liquidated merchandise, bad series of lines&lt;br /&gt;&lt;br /&gt;'interval'&lt;br /&gt;&lt;br /&gt;full cowboy suit guy : affiliation with a look, style&lt;br /&gt;&lt;br /&gt;what seems 'natural' and 'right'?&lt;br /&gt;it become enculturated, to imitate a crowd for association/affiliation&lt;br /&gt;basis of imitation: how and what does imitation come about in human learning + fashion?&lt;br /&gt;imitation happens on small and large scale: gesture to language to mannerisms to thought&lt;br /&gt;fashion --&gt; innate sense of imitating people around us&lt;br /&gt;&lt;br /&gt;fashion: change for its own sake&lt;br /&gt;colors palette (in general -- art, clothing, cars, homes)&lt;br /&gt;&lt;br /&gt;notions of progress vs. notions of fashion&lt;br /&gt;adopting new technology (e.g. iPod), i know whats fashionable&lt;br /&gt;cellphones are smaller and more featured&lt;br /&gt;tech advance is pushing what is fashionable in gadgets&lt;br /&gt;&lt;br /&gt;fashion in ideas&lt;br /&gt;actual progress in ideas? or are we recycling the concepts?&lt;br /&gt;&lt;br /&gt;progressive advancement -- how much is it changing? for change's own sake or for progressive development?&lt;br /&gt;&lt;br /&gt;where do new ideas come from?&lt;br /&gt;fashion in ideas:&lt;br /&gt;trying to come up with a development&lt;br /&gt;some of the ability of showing you're in the right path of knowledge&lt;br /&gt;signal: 'we're in the right direction", we're on the right track&lt;br /&gt;i have the knowledge, i can reference the right buzzwords, but not disclose everything explicitly&lt;br /&gt;&lt;br /&gt;blogs:&lt;br /&gt;eytan adar&lt;br /&gt;&lt;br /&gt;relationship of sources of trend, and the followers&lt;br /&gt;&lt;br /&gt;jeevan:&lt;br /&gt;sources may not be the most linked&lt;br /&gt;the ideas come from little guys&lt;br /&gt;then blow up when linked to from large sites (slashdot/boingboing)&lt;br /&gt;the most-read are not necessarily the trend-setters&lt;br /&gt;big hubs are early adopters&lt;br /&gt;people will tend to link back to the big hubs instead of the original seed&lt;br /&gt;&lt;br /&gt;you trust the big hub, the aggregator&lt;br /&gt;&lt;br /&gt;veblen: simplified model&lt;br /&gt;information flows from high-status to low-status (through imitation)&lt;br /&gt;same affiliation-type&lt;br /&gt;&lt;br /&gt;there's an infinite number of dimensions of the social stratosphere&lt;br /&gt;numerous ways to set your affiliations&lt;br /&gt;who is on top? source/inspiration might be outside of the competitive domain&lt;br /&gt;a choice of affiliation, you do or do not want to be part of a certain group&lt;br /&gt;quest to be more extreme: tattoo --&gt; pierced eyeball (competitive)&lt;br /&gt;you can have knowledge but choose not to apply it (level of commitment)&lt;br /&gt;&lt;br /&gt;is it fashionable to link to boingboing?&lt;br /&gt;or maybe it will be fashionable to link to other esoteric sources?&lt;br /&gt;fashion of the content of the link + the identity of the source&lt;br /&gt;signal of what you write + what you choose not to write&lt;br /&gt;- individual choice&lt;br /&gt;&lt;br /&gt;the framework / context shapes your approach&lt;br /&gt;ex. seeing a story on slashdot vs. seeing same story in a small thing&lt;br /&gt;being an originator vs being a follower (shared audience)&lt;br /&gt;link to slashdot: safe, not risky&lt;br /&gt;link to no-name: risk, but vouch for originality&lt;br /&gt;&lt;br /&gt;pre-filtered fashion: it has been 'sanctioned' by a trusted source&lt;br /&gt;chelsea first floor galleries, popular aggregators, trendy boutiques&lt;br /&gt;fashion on painting?&lt;br /&gt;academic discipline that's in-style at a particular time or location&lt;br /&gt;what is new and upcoming? progressive? oudated or avant garde?&lt;br /&gt;&lt;br /&gt;adopting, co-opting ideas, position, writing on conceptual art&lt;br /&gt;&lt;br /&gt;assignments;&lt;br /&gt;&lt;br /&gt;jeff&lt;br /&gt;blogs + digital video&lt;br /&gt;people being less than straightforward about naming their sources&lt;br /&gt;people will bypass you and go to the source&lt;br /&gt;&lt;br /&gt;it's hard to trace back exactly where an idea came from&lt;br /&gt;people want to position themselves higher up&lt;br /&gt;people wanting to get as much credit to the originators&lt;br /&gt;how you credit -- how to establish one's position in chain of information&lt;br /&gt;&lt;br /&gt;want to effectively filter information without disclosing all your sources&lt;br /&gt;easy to 'skip' over gateways in web-based ideas&lt;br /&gt;costly to find out better music: listen to a lot of music, ask someone you trust, read reviews&lt;br /&gt;&lt;br /&gt;reliability: where in the hierarchy of originators and followers is somebody?&lt;br /&gt;are you at the top? who will have a leg up or down? contested issues&lt;br /&gt;does the person get the first-hand knowledge? or is it trickle down (easy street)?&lt;br /&gt;competition in same domain&lt;br /&gt;'testing' the authenticity of someone's knowledge -- comprehensive? not sound-bitey?&lt;br /&gt;&lt;br /&gt;risk management: how much do you put your choices on the line?&lt;br /&gt;being at forefront is risky because you need followers, to be a trusted source&lt;br /&gt;need confidence to do something different that people will accept&lt;br /&gt;e.g. it's easier to get funding to do something that's already accepted as popular&lt;br /&gt;&lt;br /&gt;qualitative differences between the top, middle, and bottom (choice of position)&lt;br /&gt;types of behaviour in different approaches; someone might choose to be a great 'middle'&lt;br /&gt;&lt;br /&gt;temporal rhythm of fashion&lt;br /&gt;should people stay in their correct social place?&lt;br /&gt;&lt;br /&gt;people spend a lot of time to gather information for a useful blog&lt;br /&gt;&lt;br /&gt;'moved into an era of seasonless fashion' -- everything changing at a faster rate&lt;br /&gt;fashion changing faster today&lt;br /&gt;design: should we slow it down? find alternatives? make it easier to display the change?&lt;br /&gt;respond to this shift into accelerated fashion&lt;br /&gt;&lt;br /&gt;how to redesign cars?&lt;br /&gt;make it so people dont dispose of their cars every year&lt;br /&gt;want to make it expensive (value in expense)&lt;br /&gt;shows new knowledge without getting a whole new car&lt;br /&gt;costs of society vs costs of individual vs costs to the environment&lt;br /&gt;&lt;br /&gt;seth:&lt;br /&gt;fashion + magician&lt;br /&gt;premium of secrecy&lt;br /&gt;producers of magic&lt;br /&gt;purveyors of magic content&lt;br /&gt;knockoffs (magic-maker)&lt;br /&gt;super low knockoff tricks (magic cafe) - cheap tricks online&lt;br /&gt;class war between casual shoppers and the established experts/apprentice system&lt;br /&gt;want authenticity -- central of knowledge from the iconic magicians&lt;br /&gt;the 'easier' things are, the 'less authentic' it is&lt;br /&gt;&lt;br /&gt;orkan:&lt;br /&gt;subcultures, countercultures - extreme in resistance&lt;br /&gt;everything is a subculture (arbitrary boundary of communities)&lt;br /&gt;&lt;br /&gt;counter culturing - culture in opposition to another, a differentiation&lt;br /&gt;counter signaling - high vs. medium vs. low levels of hierarchy&lt;br /&gt;counter signaling against youth - want to avoid association with another group&lt;br /&gt;&lt;br /&gt;individuals + reputation.&lt;br /&gt;what makes someone an individual?&lt;br /&gt;- face&lt;br /&gt;- name&lt;br /&gt;- individual versus social identity&lt;br /&gt;how do we remember particular people?&lt;br /&gt;reputation, history&lt;br /&gt;identity is problematic online&lt;br /&gt;google: identifier (unique names), things that link to you&lt;br /&gt;biological markers?&lt;br /&gt;fingerprints, dna&lt;br /&gt;reliable signals of distinction?&lt;br /&gt;&lt;br /&gt;reputation is closely tied with identity&lt;br /&gt;need to have strong notion of identity -- strong notion of reputation&lt;br /&gt;individual histories&lt;br /&gt;gossip&lt;br /&gt;&lt;br /&gt;what do you want to know about people online?&lt;br /&gt;can this knowledge be reliable?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114133274872296599?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114133274872296599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114133274872296599' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114133274872296599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114133274872296599'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/03/notes-20060302.html' title='notes: 2006.03.02'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114071517663407885</id><published>2006-02-23T12:19:00.000-05:00</published><updated>2006-02-23T12:19:36.653-05:00</updated><title type='text'>notes from class 2006.02.23</title><content type='html'>prototypes:&lt;br /&gt;&lt;br /&gt;model that has been experimentally verified through time/experience&lt;br /&gt;how quickly can people recognise characteristics that define an exemplar prototype&lt;br /&gt;*perceptual* aspect (vs. manipulating)&lt;br /&gt;&lt;br /&gt;roles:&lt;br /&gt;theatre as metaphor, based on language&lt;br /&gt;everything has to be grounded on the physical world, all metaphorical&lt;br /&gt;"fits the role" "plays the part" --&gt; theatrical performance, presentation&lt;br /&gt;&lt;br /&gt;what does metaphor mean? &lt;br /&gt;- multiplicity of roles, choice, multi-facet&lt;br /&gt;- social interaction with other 'actors' and the 'audience'&lt;br /&gt;- adjust to audience's response to the actor's role&lt;br /&gt;- can audience believe the role? too theatrical? not realistic?&lt;br /&gt;&lt;br /&gt;internal vs. external self&lt;br /&gt;&lt;br /&gt;person is complex, only small elements / glimpses can be seen at one time&lt;br /&gt;performed public face &lt;----&gt; internal private state&lt;br /&gt;multifaceted complex&lt;br /&gt;&lt;br /&gt;role : intentional use of signaling&lt;br /&gt;deliberate roles vs. unintended roles&lt;br /&gt;- contextually dependent, subtle gradation between deliberate and indeliberate roles&lt;br /&gt;professional : have to play role at work (waiter, customer service, business partner)&lt;br /&gt;forced : have to play role as caretaker for a lost child&lt;br /&gt;&lt;br /&gt;sometimes roles can be more accepted / popular in society&lt;br /&gt;feels easier to do, mainstream&lt;br /&gt;alternative crowds have to more consciously adjust to fit in society&lt;br /&gt;&lt;br /&gt;judith butler: how much is gender a performance vs. nature?&lt;br /&gt;* how much of our behaviour is defined by our environment and cultural forces?&lt;br /&gt;* how much is defined by our own nature?&lt;br /&gt;&lt;br /&gt;readings:&lt;br /&gt;&lt;br /&gt;prestige + intimacy balance and optimization&lt;br /&gt;economic view of relationships&lt;br /&gt;stereotyped view of men and women&lt;br /&gt;people being observed (close-knit college group)&lt;br /&gt;- group-specific conversation + interviews&lt;br /&gt;- 'want to find a husband' task&lt;br /&gt;you interpret things differently depending on the hypothesized models of the men&lt;br /&gt;he's this type, that type, define + judge behaviour accordingly&lt;br /&gt;what types of characteristics (and the set of them) that define the prototype&lt;br /&gt;- and how can i expect this guy to treat me as a girlfriend?&lt;br /&gt;&lt;br /&gt;effects of deception:&lt;br /&gt;- not answering the phone -- effect of 'being inaccessible'&lt;br /&gt;- phones have complex deception -- faking phone calls, faking making/receiving&lt;br /&gt;- easy to find stories of pretending to be on the phone&lt;br /&gt;robert dunbar: cellphones as LEKKING behaviour&lt;br /&gt;- telephone as an easy source of fake signaling&lt;br /&gt;self-assessment of prestige vs. public-assessment (psychology)&lt;br /&gt;people are aware of when they send emails, displays what time you're available&lt;br /&gt;act like high-status -- not as deceptive as flat out lying&lt;br /&gt;manipulating exactly what aspects of you are perceived by others&lt;br /&gt;deception is a gamble -- double or nothing depending if you're caught (and news spread)&lt;br /&gt;- if discovered your role / perception / status drops&lt;br /&gt;can be high status in one group, low status in another group; how to share knowledge&lt;br /&gt;high risk of deception in a highly competitive group&lt;br /&gt;face-saving: want to avoid humiliation and embarassment&lt;br /&gt;cooperation (friends, community) + competition (for self prestige and prestigious men) among the women&lt;br /&gt;cooperation vs competition --&gt; complexity of community&lt;br /&gt;ex. flickr : community of themes&lt;br /&gt;cooperative: want to collaborate on a single project&lt;br /&gt;competitive: who can do the most or most interesting&lt;br /&gt;flickr came out of a game design -- design of built-in community&lt;br /&gt;online systems: who has the most connections? more quantitative than qualitative&lt;br /&gt;how can you make things more sustainable -- more ongoing competitive community&lt;br /&gt;&lt;br /&gt;observations:&lt;br /&gt;&lt;br /&gt;au bon pain &lt;br /&gt;two women seated&lt;br /&gt;perceptions based on gender (what girls notice, what guys notice)&lt;br /&gt;perceptions based on background (indian, german)&lt;br /&gt;mainstream role -- current college student in boston &lt;br /&gt;-- how much is clothing / look a conscious or subconscious decision&lt;br /&gt;nalgene bottle, north face jacket&lt;br /&gt;long-term interactions are harder to fake, keep consistent&lt;br /&gt;&lt;br /&gt;text-based signals vs. visual representations&lt;br /&gt;sense of affectiveness?&lt;br /&gt;&lt;br /&gt;second life:&lt;br /&gt;how do you see representatio&lt;br /&gt;competence counts -- the more experience you have in a space&lt;br /&gt;clear who is an insider vs. outsider&lt;br /&gt;what are communities and the boundaries?&lt;br /&gt;boundary issues are acute&lt;br /&gt;how do you legitimise your participation&lt;br /&gt;how to deal with boundaries&lt;br /&gt;community-based economy&lt;br /&gt;how does money translate into these different spaces?&lt;br /&gt;&lt;br /&gt;milwaukee craigslist personals:&lt;br /&gt;wants a woman with baggage&lt;br /&gt;14 questions - contact me if you say yes to any of them&lt;br /&gt;guy is confident + sense of humor&lt;br /&gt;is he joking, or desperate, or malicious?&lt;br /&gt;no description of himself except for the outward questions&lt;br /&gt;try to deduce a backstory from an ambiguous outlay&lt;br /&gt;how can you interpret the world from limited information? make deductions.&lt;br /&gt;&lt;br /&gt;for next week:&lt;br /&gt;model of fashion&lt;br /&gt;quality that is being signaled stays the same&lt;br /&gt;the FORM of the signal changes over time&lt;br /&gt;quality : affiliation + status&lt;br /&gt;offskirts + inaccessible information ---&gt; knowledge is shared over time&lt;br /&gt;&lt;br /&gt;exists:&lt;br /&gt;- need a lot of social mobility&lt;br /&gt;social positions are changing&lt;br /&gt;people's ability to move around is high&lt;br /&gt;- world where knowledge + information are very peak commodities&lt;br /&gt;knowledge is spreadable, not consumable (not like money or food)&lt;br /&gt;fashion -- show your access to information&lt;br /&gt;&lt;br /&gt;middle ages, roles werent defined by hierarchy knowledge&lt;br /&gt;"fashion" began late 14th century&lt;br /&gt;because of the increased social mobility, trade routes&lt;br /&gt;sumptuary laws: who can wear particular clothing so people are forced to 'look their part' &lt;br /&gt;(only royalty can wear purple, etc)&lt;br /&gt;centuries go on: rate of sharing knowledge gets faster and faster&lt;br /&gt;competition with upper classes who have resources to update their clothing&lt;br /&gt;how to update &lt;br /&gt;notions of fashions in nonmaterial culture - rate of change is rapid&lt;br /&gt;popular music as fashion&lt;br /&gt;blogs as fashion (researched domains: politics, entertainment)&lt;br /&gt;fashion motivated by society AND by marketing&lt;br /&gt;&lt;br /&gt;simple model:&lt;br /&gt;high status does X&lt;br /&gt;lower status learns about it and does X&lt;br /&gt;high status needs to reinterpret and do Y&lt;br /&gt;&lt;br /&gt;though hierarchy is not simplified&lt;br /&gt;there's complex overlappings and interactions&lt;br /&gt;&lt;br /&gt;subcultures: gothic, alternative &lt;br /&gt;authenticity and commitment to a representative state&lt;br /&gt;&lt;br /&gt;fashion can imply status or authentic commitment&lt;br /&gt;&lt;br /&gt;academia: fashion driven world&lt;br /&gt;fashions in research types, trends in approach&lt;br /&gt;how to pursue knowledge?&lt;br /&gt;show where you are in terms of knowledge&lt;br /&gt;reviewing papers and grant proposals (committees), in comtemporaries&lt;br /&gt;-- "this problem is no longer fashionable"&lt;br /&gt;&lt;br /&gt;information is important&lt;br /&gt;rate of change of fashion and knowledge is rapidly increasing&lt;br /&gt;day-to-day energy to keep up with flow of information&lt;br /&gt;- portray oneself as knowledgable, up on what's buzzing&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114071517663407885?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114071517663407885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114071517663407885' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114071517663407885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114071517663407885'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/02/notes-from-class-20060223.html' title='notes from class 2006.02.23'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114011018608418275</id><published>2006-02-16T12:15:00.000-05:00</published><updated>2006-02-16T12:17:19.960-05:00</updated><title type='text'>notes for 2006.02.16</title><content type='html'>2006.02.16&lt;br /&gt;week 2&lt;br /&gt;&lt;br /&gt;open for questions:&lt;br /&gt;&lt;br /&gt;how can signaler know when receiver has 'gotten' the signal?&lt;br /&gt;ex. facial expressions (not clear how other ppl are responding)&lt;br /&gt;difficult and ambiguous online -- what is the response?&lt;br /&gt;try to gather info to help shape the response&lt;br /&gt;&lt;br /&gt;increased complexity from moving from animal world to human world&lt;br /&gt;&lt;br /&gt;fur-coat wearer -- how do they know that the signal was received successfully?&lt;br /&gt;salient confirmation / reinforcement (ex. invited to fancy parties)&lt;br /&gt;going by your own and other's experiencing (modeling your behaviour after successful others)&lt;br /&gt;&lt;br /&gt;performance :: compendium of everything you do, complex system put together by all different pieces of behaviour and display&lt;br /&gt;--&gt; comes through with extensive established knowledge&lt;br /&gt;&lt;br /&gt;(from assignment)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;assessment signal: signaling a need&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;suicide bomber ends the relationship between signaller and receiver&lt;br /&gt;hunger strike -- the relationship lasts since the person slowly wastes away, weakens, but does not die&lt;br /&gt;showing strength for fighting particular cause&lt;br /&gt;- combining physical cost as well as associative cost&lt;br /&gt;putting price on a cause --&gt; signal of need of life, attention&lt;br /&gt;&lt;br /&gt;quality : absolute importance of a political statement&lt;br /&gt;not in domain of quality being signaled&lt;br /&gt;&lt;br /&gt;absolute need of food or life vs. personal internal model of what the cost is&lt;br /&gt;(harvard: jessica stern, top scholar on suicide bombers)&lt;br /&gt;suicide --&gt; reward  vs.  suicide --&gt; eternal damnation&lt;br /&gt;loss of life is less of a handicap&lt;br /&gt;&lt;br /&gt;how do we discourage the personal assessment of benefit / cost?&lt;br /&gt;a whole complex belief system -- aggression  +  salvation&lt;br /&gt;&lt;br /&gt;&lt;b&gt;conventional signal : war medals&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;signaling bravery, veteran&lt;br /&gt;can be awarded by the secretary of defense in doing well in a war&lt;br /&gt;or buy them on ebay&lt;br /&gt;easily copied and for trivial money cost&lt;br /&gt;needs to be backed up by other supporting factors&lt;br /&gt;need to verify through questions, more evidence of knowledge&lt;br /&gt;object doesnt have inherent connection, but it changes meaning based on the ease of availability&lt;br /&gt;the people who would respond most to the medal would be the actual veterans, and they would be able to tell more accurately&lt;br /&gt;for a war medal -- low benefit through a dishonest signal&lt;br /&gt;&lt;br /&gt;what are the social costs for wearing false badges? punishment costs? shame?&lt;br /&gt;determines how valuable a deceptive signal comes out to be, and what are the benefits?&lt;br /&gt;&lt;br /&gt;immediate reward (getting ahead in a queue) vs. longterm award (respect, acceptance, being justly awarded)&lt;br /&gt;&lt;br /&gt;valar (sp?) deceptively pledged large sums of money to people&lt;br /&gt;thought that he would pull through, but the money did not exist&lt;br /&gt;&lt;br /&gt;healthier deception (believe you are a better person, strive) vs. unhealthier deception (personal psychological wellbeing &gt; truthfulness)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;conventional signal: white iPod earbuds&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;indicating iPod ownership, which indicates association with apple brand, music-loving, iconoclastic&lt;br /&gt;white earbuds are now commercially available, to connect to any system&lt;br /&gt;what does the whiteness mean? meaning changes with time and across people&lt;br /&gt;first: early adopters got it, relished the white earbuds&lt;br /&gt;as use of iPod spreads, the signal of exclusivity changes, white earbuds as signal weakens&lt;br /&gt;white earbuds became uncool, stigma --&gt; the exclusive group now changing to more expensive headsets, something different&lt;br /&gt;&lt;br /&gt;not just fashion change (i.e. white buds to purple buds), but costly signal to show audiophile nature (costly headsets)&lt;br /&gt;note: subtract out the benefits&lt;br /&gt;&lt;br /&gt;gave up sound quality (cost) to be cool (benefit)&lt;br /&gt;&lt;br /&gt;you have good sound quality (benefit) and looking cooler (benefit)&lt;br /&gt;--&gt; you can defend yourself as caring only about audio rather than caring about riding on the iPod fashion train&lt;br /&gt;&lt;br /&gt;paradox of being perceived as cool by not trying to be cool&lt;br /&gt;&lt;br /&gt;apple brand campaign of the white earbuds -- reinforcing the adaptation of the actual user market&lt;br /&gt;&lt;br /&gt;where do new ideas come from? cyclical process from the marketing to the client usage; complex parameters&lt;br /&gt;trend-watching is an art and a science --&gt; affected by directions of society, marketing, subcultures&lt;br /&gt;&lt;br /&gt;what does society define as something worth paying for?&lt;br /&gt;debt vs. quality of life vs. material goods vs. caring about certain things vs. wanting to look like caring about certain things&lt;br /&gt;subjective experience of a signal!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;assessment signal: body fat&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;less - industrial nations:&lt;br /&gt;if you have body fat, positive indication that you have ample nutrition and dont have to labor&lt;br /&gt;reliable -- if you are poor and dont have much, you eat less and work more, and have a leaner body&lt;br /&gt;&lt;br /&gt;more - industrial nations:&lt;br /&gt;sit-down work, sedentary&lt;br /&gt;easy to be fat&lt;br /&gt;cheap food is fattening&lt;br /&gt;gym memberships are expensive&lt;br /&gt;being fat or skinny: drifting into a conventional signal&lt;br /&gt;is this aspect of appearance... controllable?  accepted? natural? main goal?&lt;br /&gt;commodity of a difficult/rare body ideal. power of exclusivity -- difficulty of being thin, or being fat&lt;br /&gt;&lt;br /&gt;relates to body image, perception through media, construction of a society body ideal&lt;br /&gt;&lt;br /&gt;ex. suntanned skin.&lt;br /&gt;if most low-status labor is outside, then thin/tan is low-status, pale/plump is high-status&lt;br /&gt;when low-status labor moves inside, the tan shows more leisure and cost to go on sunny vacation / go tanning salon&lt;br /&gt;&lt;br /&gt;complexity of body fat parameters: biology, genes, diet/nutrition, activity, metabolism, cost of trainers/gym/spa/dietfood&lt;br /&gt;&lt;br /&gt;obesity epidemic -- controversial -- medicine/science/health vs. cosmetic/fashion.&lt;br /&gt;&lt;br /&gt;what does being obese signal? depends on other supporting factors&lt;br /&gt;nascar shirt --&gt; poor, uneducated, can't control&lt;br /&gt;tuxedo --&gt; fatcat, wealthy, executive&lt;br /&gt;history of medical conditions&lt;br /&gt;changes in today's food industry, lowercost foods are plentiful and fatty&lt;br /&gt;it's expensive to eat healthy, organic, natural stuff&lt;br /&gt;&lt;br /&gt;equating thinness with control, discipline, focus, perfection (extreme: anorexia)&lt;br /&gt;culture-changing --&gt; meaning of signal changes&lt;br /&gt;&lt;br /&gt;&lt;b&gt;conventional signal: IM away messages&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;indicating 'busy' or 'unavailable' status&lt;br /&gt;can deceive that you dont want to talk to someone particular&lt;br /&gt;costly to find out if the person is actually being truthful&lt;br /&gt;&lt;br /&gt;designing online spaces --&lt;br /&gt;putting up an away message is super easy to do and to signal dishonestly&lt;br /&gt;analyse comfort levels of&lt;br /&gt;what does saying one is 'away' really signal?&lt;br /&gt;-- closing down channel of communication&lt;br /&gt;ambiguous in terms of why someone is 'away'&lt;br /&gt;new language -- culture of away messages&lt;br /&gt;responsibility and expectation -- you should respond if you're not set as 'away'&lt;br /&gt;need to have specific messages to explain behaviour (i.e. taking a shower)&lt;br /&gt;away messages instill a new level of dialogue&lt;br /&gt;binary 'away' gives a blanker, ambiguous, face-saving option (neutral indication)&lt;br /&gt;and users dont necessarily want to lie by saying they're 'busy'  or 'away'&lt;br /&gt;which opens up the door to more detailed accounts and narratives, higher expectation of explanation&lt;br /&gt;&lt;br /&gt;signaling tradeoff: privacy versus detail&lt;br /&gt;&lt;br /&gt;faceted identity: what identity you share with friends, family, co-workers, roommate&lt;br /&gt;collapse of boundaries with a shared mediated interface (IM, cellphone, social network profile, etc)&lt;br /&gt;might be inappropriate or confusing to collapse these boundaries&lt;br /&gt;&lt;br /&gt;&lt;b&gt;new stuff: social identity&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;- how do we understand other people?&lt;br /&gt;george simmel (1907) - how is society possible?&lt;br /&gt;how do we make sense of other people? receive fragments, and we fill in spaces&lt;br /&gt;underlying framework: prototype theory (a way of generalising the world)&lt;br /&gt;abstract concepts -- what is a chair? who is a good person?&lt;br /&gt;you assign individual instances to prototypes -- classes -- functionality / form&lt;br /&gt;is the pope a bachelor?&lt;br /&gt;prototype theory - social types --- know more about the people, how to understand and interact&lt;br /&gt;different to speak to / refer to gender, social status, background, etc.&lt;br /&gt;&lt;br /&gt;prestige + intimacy&lt;br /&gt;teaching a child to speak to different people in different ways&lt;br /&gt;enculturation&lt;br /&gt;culture -- shared notions, norms, prototypes, stereotypes&lt;br /&gt;we need these prototypes to function -- cant start from scratch every time about every person&lt;br /&gt;notion of roles, expectations, assumed knowledge&lt;br /&gt;cost of prototypes: an imperfect fit, can be misleading or wrong than expected&lt;br /&gt;&lt;br /&gt;sculptural: some cues lead to mental representation, prototype fitting, complex process&lt;br /&gt;constant cognitive modifications the more knowledge and experience gleaned from the world&lt;br /&gt;mediation -- both applying and learning personal prototype representation&lt;br /&gt;how do these models overlap? are shared? conflict?&lt;br /&gt;how to translate prototypes into a kind of language to discuss and to share? how to articulate?&lt;br /&gt;&lt;br /&gt;online world, signals are sparse, and how do prototypes formulate in that  culture?&lt;br /&gt;deliberate deception vs. unintentional deception&lt;br /&gt;absence of cues and signals&lt;br /&gt;understanding cost to manage different levels of deception&lt;br /&gt;&lt;br /&gt;good luck on the next assignment!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114011018608418275?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114011018608418275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114011018608418275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114011018608418275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114011018608418275'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/02/notes-for-20060216.html' title='notes for 2006.02.16'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-114002356769858527</id><published>2006-02-15T12:12:00.000-05:00</published><updated>2006-02-15T12:12:47.710-05:00</updated><title type='text'></title><content type='html'>please link to your first assignment!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://smg.media.mit.edu/classes/IdentitySignals06/IntroToSignals.html"&gt;http://smg.media.mit.edu/classes/IdentitySignals06/IntroToSignals.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;reminder, for weekly assignments as a whole, you should have them in by the tuesday before the next thursday seminar. this first week's okay, we had a little confusion, but it should be smooth sailing for the rest of the semester.&lt;br /&gt;&lt;br /&gt;see you tomorrow!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-114002356769858527?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/114002356769858527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=114002356769858527' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114002356769858527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/114002356769858527'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/02/please-link-to-your-first-assignment.html' title=''/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-113951802861608268</id><published>2006-02-09T15:46:00.000-05:00</published><updated>2006-02-09T15:48:55.960-05:00</updated><title type='text'>notes for 2006.02.08</title><content type='html'>introductory class!&lt;br /&gt;&lt;br /&gt;seminar style:&lt;br /&gt;1st half: discussion &lt;br /&gt;2nd half: introduction to new material&lt;br /&gt;&lt;br /&gt;intro:&lt;br /&gt;theoretical framework of online communication&lt;br /&gt;medium is gateway for information&lt;br /&gt;similar to architecture -- the space shapes your experience, affects you, changing your perceptions&lt;br /&gt;&lt;br /&gt;mapping biological theory of signaling theory to communication&lt;br /&gt;understanding and applying the models across the boundaries&lt;br /&gt;&lt;br /&gt;how do we perceive each other in different spaces?&lt;br /&gt;&lt;br /&gt;design spaces for online behaviour&lt;br /&gt;&lt;br /&gt;signaling : economic way of studying communication&lt;br /&gt;costs, benefits of sender and receiver of signals, to be honest, to be skeptical, etc&lt;br /&gt;&lt;br /&gt;what is the difference between social (membership of groups, how do groups form boundaries, hierarchies) and personal identity?&lt;br /&gt;read little bits of information --&gt; rendering mental representation of a person&lt;br /&gt;&lt;br /&gt;signaling exists in a world of 'competition'&lt;br /&gt;need to distinguish oneself from others&lt;br /&gt;&lt;br /&gt;handicap principle -- wasting energy to show that you are ever the more stronger&lt;br /&gt;&lt;br /&gt;everyday conversation competition - authoritative, knowledge.&lt;br /&gt;motivation to behave in certain ways, presenting yourself in a way, a public 'persona'&lt;br /&gt;fashion of ideas -- knowledge-based hierarchy&lt;br /&gt;&lt;br /&gt;diego gambetta   - streetwise: how taxi drivers choose which fare to pick up&lt;br /&gt;http://www.amazon.com/gp/product/0871543087/102-0196640-9564952?v=glance&amp;n=283155&lt;br /&gt;&lt;br /&gt;reputation systems -- recognisable identity online&lt;br /&gt;what are costs / benefits to making people at some ways identifiable?&lt;br /&gt;gossip (effusive) vs. reputation systems (less exciting)&lt;br /&gt;&lt;br /&gt;how to punish transgressors (liars, dishonest signaling) effectively? &lt;br /&gt;&lt;br /&gt;gifting systems&lt;br /&gt;&lt;br /&gt;faces, what are emotions? what do faces reveal and not reveal&lt;br /&gt;&lt;br /&gt;designing systems on how to represent people&lt;br /&gt;&lt;br /&gt;reading assignments + short essay / design problem&lt;br /&gt;&lt;br /&gt;final: long paper OR design project&lt;br /&gt;spec out the design and workings&lt;br /&gt;&lt;br /&gt;assignments are online. post them to a link + upload your URL.&lt;br /&gt;open-discuss list, or blog . -- class members to discuss.&lt;br /&gt;&lt;br /&gt;veblen: theory of the leisure class.&lt;br /&gt;to have statement reliable, should be wasteful of resource in domain&lt;br /&gt;- display wealth in a wasteful fashion&lt;br /&gt;- like gazelle waste energy&lt;br /&gt;- how do you display leisure?? it's hard to display instantaneous.&lt;br /&gt;- examples: time-wasting activities --&gt; knowing latin, growing orchids, breeding dogs&lt;br /&gt;be able to waste resources and display the waste&lt;br /&gt;&lt;br /&gt;zahavi : handicap principle : &lt;br /&gt;http://octavia.zoology.washington.edu/handicap/handicap_principle.html&lt;br /&gt;--&gt; to display quality honestly, show it wastefully&lt;br /&gt;&lt;br /&gt;qualities : things that are hidden that you want to know&lt;br /&gt;signals: perceivable representation of underlying qualities&lt;br /&gt;&lt;br /&gt;signals can be honest (indicates a quality that is true) or dishonest (indicates a quality that is not true)&lt;br /&gt;signals can be reliable ((almost) always be honest) or unreliable (ambiguously credible)&lt;br /&gt;&lt;br /&gt;stable: society can accept rates of honesty/dishonesty&lt;br /&gt;unstable: rate of dishonesty is too high&lt;br /&gt;&lt;br /&gt;signaller + receiver == two parts of system&lt;br /&gt;truths:&lt;br /&gt;- a system will exist if it is more beneficial for signaller to signal honestly&lt;br /&gt;- more beneficial than not for the receiver to get honest signals&lt;br /&gt;- signals are more honest if more costly to signal dishonestly&lt;br /&gt;&lt;br /&gt;cues vs. signals&lt;br /&gt;cues: anything that you use to observe the world &lt;br /&gt;ex. mosquito finds you through CO2. a cue to your presence.&lt;br /&gt;signals: deliberate purpose to indicate a hidden quality&lt;br /&gt;&lt;br /&gt;these can overlap, ambiguous boundaries&lt;br /&gt;ex. wearing a fur coat signals wealth/status; serves as unintentional cue as person as animal-killer.&lt;br /&gt;&lt;br /&gt;purpose of signal must be to communicate&lt;br /&gt;receiver gets cues whether or not they're deliberate &lt;br /&gt;&lt;br /&gt;handicap signals: signaling through waste (i.e. huge antlers, conducting leisure activities)&lt;br /&gt;&lt;br /&gt;assessment signals:&lt;br /&gt;costly to dishonestly signal highly reliable.&lt;br /&gt;&lt;br /&gt;index signals (semiotics, charles pierce): some inherent connection to the quality being signaled.&lt;br /&gt;index signals are not costly (i.e. tiger is big enough to scratch higher up on the tree) if you're honest.&lt;br /&gt;index signals are extremely costly if not impossible if you're dishonest. hard to fake.&lt;br /&gt;&lt;br /&gt;humans are clever to fake or create dishonest signals.&lt;br /&gt;if benefit is high enough, motivation to dishonestly signal (i.e. rent expensive car, get a fake tan)&lt;br /&gt;circumventions -- propelled by ability to invent vs. ability to pick out dishonesty&lt;br /&gt;&lt;br /&gt;conventional signals: signal + quality relationship established by convention&lt;br /&gt;no addition cost for physically producing signal (i.e. slapping on a bumper sticker)&lt;br /&gt;kept honest if level of competition is low (i.e. child on honor roll)&lt;br /&gt;kept honest by punishment costs --- societal repersussion to dishonest signals&lt;br /&gt;-- putting on a siren to get through traffic -- the risk/cost of getting caught doesnt make it worth it&lt;br /&gt;&lt;br /&gt;sparrows grow badges on chest to indicate status&lt;br /&gt;- the lowstatus ones 'disguised' as highstatus was, initially accepted, but when they were discovered, and were attacked&lt;br /&gt;&lt;br /&gt;brightness is a handicap - higher risk for predation&lt;br /&gt;butterflies -- mimicry. &lt;br /&gt;mimics: (batesian) looking like a poisonous through colouration.&lt;br /&gt;makes world more dangerous for the actual, fit butterflies.&lt;br /&gt;mullerian mimics: collaborative reinforcement of signal&lt;br /&gt;http://dorakmt.tripod.com/evolution/mimicry.html&lt;br /&gt;&lt;br /&gt;signaller:&lt;br /&gt;&lt;br /&gt;personal benefit by changing the perception of people reading my signals&lt;br /&gt;beneficial in itself (having an expensive car is costly but you at least enjoy the car)&lt;br /&gt;balance of benefits : signaling + nonsignaling&lt;br /&gt;&lt;br /&gt;cost in producing signal (time, energy, money) (i.e. spending years getting ph.d. vs. buying a bumper sticker)&lt;br /&gt;cost of dishonesty / punishment. &lt;br /&gt;&lt;br /&gt;receiver:&lt;br /&gt;&lt;br /&gt;some benefit when the signal is perceived, can learn something about the signaller&lt;br /&gt;&lt;br /&gt;costs of assessing the signal may be high (cost of time, energy)&lt;br /&gt;music concert: longer you listen the cost of time/boredom/opportunity cost&lt;br /&gt;frogs mating croaks: longer you go, you may attract predators&lt;br /&gt;or cost of obtaining knowledge to properly assess signal -- how do you evaluate?&lt;br /&gt;-- can be informed to tell if this person is being honest (i.e. jobtalk, admissions)&lt;br /&gt;&lt;br /&gt;punishment:&lt;br /&gt;- possible to circumvent way to pay full cost to give impression of signal&lt;br /&gt;- want to punish dishonest signals&lt;br /&gt;- what motivates altruistic punishment?  social cooperation with assumed altruism (idealistic model)&lt;br /&gt;neuroscience / psychology -- carrying out punishment can be costly as well as beneficial (stimulate reward-part of brain)&lt;br /&gt;willingness to take risks &lt;-- stable --&gt; reward to punish&lt;br /&gt;- cost and benefit to policing behaviour, gauging motivations&lt;br /&gt;&lt;br /&gt;dynamics of a system constantly changing over time -- change of environment, people, beliefs&lt;br /&gt;&lt;br /&gt;--&gt; art of interpretation&lt;br /&gt;shape an interpretation that makes sense. &lt;br /&gt;&lt;br /&gt;subjectivity ---&gt; how do you learn to make better and better assumptions about people?&lt;br /&gt;'honesty' is always up to interpretation.&lt;br /&gt;&lt;br /&gt;signal to increase level of valid knowledge of receiver&lt;br /&gt;(1) signal has to be honest&lt;br /&gt;(2) signal has to be understood&lt;br /&gt;(3) signal has to be believed&lt;br /&gt;&lt;br /&gt;(incorrect knowledge is a change for the worst).&lt;br /&gt;&lt;br /&gt;next time: evaluating social status, hierarchy. cultural role. social groups. boundaries of knowledge.&lt;br /&gt;signal efficacy. strategic costs vs efficacy costs (just getting signal across).&lt;br /&gt;&lt;br /&gt;have assignments posted by the preceding tuesday of class. and read other people's postings, too!&lt;br /&gt;&lt;br /&gt;and come with questions and topic points for class discussion. it'll be fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-113951802861608268?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/113951802861608268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=113951802861608268' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/113951802861608268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/113951802861608268'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/02/notes-for-20060208.html' title='notes for 2006.02.08'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-113951767553813733</id><published>2006-02-09T15:35:00.000-05:00</published><updated>2006-02-15T12:00:16.176-05:00</updated><title type='text'>striped shirts and green sweaters</title><content type='html'>good to see eighteen faces at this morning's class.&lt;br /&gt;&lt;br /&gt;in attendance:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;jim gouldstone&lt;/li&gt;&lt;li&gt;pallavi vedurumudi&lt;/li&gt;&lt;li&gt;alea teeters&lt;/li&gt;&lt;li&gt;ivan askwith&lt;/li&gt;&lt;li&gt;neal grigsby&lt;/li&gt;&lt;li&gt;elan pavlov&lt;/li&gt;&lt;li&gt;malte ziewitz&lt;/li&gt;&lt;li&gt;garett hwang&lt;/li&gt;&lt;li&gt;jesse gray&lt;/li&gt;&lt;li&gt;nadya nilina&lt;/li&gt;&lt;li&gt;benjamin mako hill&lt;/li&gt;&lt;li&gt;michal kopec&lt;/li&gt;&lt;li&gt;mirja leinss&lt;/li&gt;&lt;li&gt;jeff orkin&lt;/li&gt;&lt;li&gt;young joong chang&lt;/li&gt;&lt;li&gt;jeevan kalanithi&lt;/li&gt;&lt;li&gt;orkan telhan&lt;/li&gt;&lt;li&gt;aaron zinman&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;please let me know if you did not receive an intro message from the class list, identitysignals06@media.mit.edu, or if there are corrections for the above.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-113951767553813733?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/113951767553813733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=113951767553813733' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/113951767553813733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/113951767553813733'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/02/striped-shirts-and-green-sweaters.html' title='striped shirts and green sweaters'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22057426.post-113926318363112851</id><published>2006-02-06T16:31:00.000-05:00</published><updated>2006-02-06T16:59:43.640-05:00</updated><title type='text'>welcome.</title><content type='html'>let us commence by breaking the pristine surface of this sparkly new blog. welcome to professor donath's techno-identity seminar for spring 2006, and come here to keep tabs on class notes, updates, news, and assignments. fire up your &lt;a href="http://www.rssowl.org"&gt;RSS readers&lt;/a&gt;, repolish your &lt;a href="http://friendster.com"&gt;friendster&lt;/a&gt; profiles, and look forward to a great semester.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22057426-113926318363112851?l=technoidentity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://technoidentity.blogspot.com/feeds/113926318363112851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22057426&amp;postID=113926318363112851' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/113926318363112851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22057426/posts/default/113926318363112851'/><link rel='alternate' type='text/html' href='http://technoidentity.blogspot.com/2006/02/welcome.html' title='welcome.'/><author><name>christine</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://4.bp.blogspot.com/_u7-mcI6i95Q/TLbNSxwoplI/AAAAAAAAAYA/NWbO8I7km8Q/S220/tosci-cayennemanjo_384x216.jpg'/></author><thr:total>0</thr:total></entry></feed>
