2006.04.20
presentations today!
mirje
openBC.com website
social network, business-oriented
small world principle, people are all interconnected
follow paths to how you're connected to a particular person
public profile, guestbook
business + personal interests
- ability to edit / delete your guestbook
remove extraneous / unwanted external messages
multi-lingual, international community and accessibility
people tend to be truthful, serious
business behaviour, professional tendency
conservative atmosphere helps enforce the community standard
+ understanding of networks
how are you connected to someone, who are the intermediate ppl
bridging the connections
structural holes - (writings by burt)
important person, being a bridge connecting two otherwise disparate networks
want to increase value of bridge by discerning what to reveal publicly about who they know -- not necessarily best interest to list every acquaintance
want to play an important role of bridging these holes
what parts to omit?
features: introduce people to people, hide/show contacts
how do you manage to seek connections with distant ones
perception vs. reality - one more degree can change lots (contact --> stranger)
what happens when you have different pieces of information?
available info drastically changes the experience and understanding
ex. guy with 1000 contacts but keeps the list private
for business, easier to articulate why you want to know someone
for more social space, you want to know about someone for more subtle reasons
personal portrayal is more loosely defined on myspace, etc
business - keeping people honest, truthful
jesse
myth the game
multiplayer, many short games
chat interface in and out of games
record/history is public
customizable names / handles
where cheating is possible
bungie.net
*unintentional bug*
only game host can cheat (drop if losing) - doesnt negatively affect rank
other players stand to lose rank or have a disappointing game
reliably recognizing cheaters allows players to avoid these games
costly for high ranks
- time consuming to cheat
- skill and time to beat newbies
- higher skill and time to beat good players
public displayed rank
- encourage higher rank, competitive
care about: skill, and cheat-factor (if they're good, and good to play with)
new players may not know about cheating, may be deceived by a cheater's signal of a high rank
'orders' have reputation, affiliated groups
conventional signal, high cost to fake (the order enforces membership)
want to gain approval of fellow order members
order vs official rank
order
- no signaling value to newbies
- high reliability to regulars
rank
- high reliability to newbies
- lower reliability to regulars
subtly expensive suit vs. huge bling? obvious vs insinuated signal.
target who you're signaling to
gifts
- host can drop off if another member has problems
- good sportsmanship, forfeit, high cost to giver
official signaling system (rank) weak
better underground signaling system (order) evolves
magician will intentionally do some things wrong, to dismiss the fact that you're cheating all the time; get esteem by mistaking ever so often
may be helpful to see how much time a person has invested in playing
how much can you change/edit on your profile?
orkan
alternative reality gaming (ARG)
as interactive narrative
- scavenger hunts organised around websites, locations, and discussion forums
- diff kind of social gaming
- subscription-based game, designed to game on- and off-line
- real-time, pace is designed
- culture of conspiracy and deception
- everything is about deception, figuring out if it's a puzzle, solving, clues
majestic and beast are two main games
highly intrusive game with disclamier, 'the game that plays you'
web communities
cloudmakers.com, unfiction.org
help economy, gifts, support, puzzle archives, quick start
collective knowledge, collaborative vs. competition
support sites creating their own games
game designers can manipulate as well in these sites
- can you trust this person? a fellow gamer? game designer who wants to plant erroneous clues?
deception!
(1) game itself, (2) competitive players giving wrong answers, (3) sneaky game designers
revealing of puppetmaster, careful to keep secrets secret
cloudmakers - newbies learn the jargon, glossary necessity
official discussion vs speculation vs rumors - everything has potential of deception
tia hemlen case - support another person's family - real news story
means for forming communities (both game and real)
game designers can dynamically change the game in real-time
how to improve?
- scavenger hunt through websites, scene on A.I. dvd, etc.
- foster something in the applet / site to foster social interaction
- but better to have ad-hoc support off-site communities?
communities emerges in response to the games
games dont rely on the fact that you need a community
gamers felt the need to collaborate
balance between collaboration and solving the prob for everyone
ilovebees.com
http://www.turbulence.org/blog/archives/000398.html
http://www.boingboing.net/2004/08/22/augmented_reality_ha.html
ambiguous between what's real and whats not real - pushing acceptability
ID/entity
sandy stone, UT austin
speaker on identity, persona, performance artist
poseur came out to give her talk, sandy posed as a questioning heckler in audience
borders of theatricality, identity, roles
game - adopt lifestyle of important person, get a lot of phone calls / attention
are clues time-sensitive?
jeff
knot bio list
http://weddings.theknot.com/talk/talk.aspx
"the knot" community bios
people put ideas / photos / wedding / on page
text, photos, etc., descriptive
knotties have their own lingo, language, acronyms
advice, suggestions, knowledge, slightly imply signaling in response
"what cake to get?" "well, i had a fantastic cake" (!)
community - omg you look great!
competition, rivalry - more catty responses
status in taking ideas from others
'real' weddings (best weddings featured)
highlighted weddings are sponsored by vendors, not community sponsored
no vendor reputation system
negative posts about vendors deleted
no bio ratings
no history of posts per bio
no quality rating for posters (only for threads)
3rd party signaling support
magnificientbliss - http://bios.magnificentbliss.com/
'best bios', organization
expressive handles/username (princess, university, job)
only people who care about wedding planning are the ones who are doing it too
also about information, knowledge, and reputation
status for purely for own sake
want recognition for all the effort
signling in artificial world - tight community for real-world event
mirje
openBC.com website
social network, business-oriented
small world principle, people are all interconnected
follow paths to how you're connected to a particular person
public profile, guestbook
business + personal interests
- ability to edit / delete your guestbook
remove extraneous / unwanted external messages
multi-lingual, international community and accessibility
people tend to be truthful, serious
business behaviour, professional tendency
conservative atmosphere helps enforce the community standard
+ understanding of networks
how are you connected to someone, who are the intermediate ppl
bridging the connections
structural holes - (writings by burt)
important person, being a bridge connecting two otherwise disparate networks
want to increase value of bridge by discerning what to reveal publicly about who they know -- not necessarily best interest to list every acquaintance
want to play an important role of bridging these holes
what parts to omit?
features: introduce people to people, hide/show contacts
how do you manage to seek connections with distant ones
perception vs. reality - one more degree can change lots (contact --> stranger)
what happens when you have different pieces of information?
available info drastically changes the experience and understanding
ex. guy with 1000 contacts but keeps the list private
for business, easier to articulate why you want to know someone
for more social space, you want to know about someone for more subtle reasons
personal portrayal is more loosely defined on myspace, etc
business - keeping people honest, truthful
jesse
myth the game
multiplayer, many short games
chat interface in and out of games
record/history is public
customizable names / handles
where cheating is possible
bungie.net
*unintentional bug*
only game host can cheat (drop if losing) - doesnt negatively affect rank
other players stand to lose rank or have a disappointing game
reliably recognizing cheaters allows players to avoid these games
costly for high ranks
- time consuming to cheat
- skill and time to beat newbies
- higher skill and time to beat good players
public displayed rank
- encourage higher rank, competitive
care about: skill, and cheat-factor (if they're good, and good to play with)
new players may not know about cheating, may be deceived by a cheater's signal of a high rank
'orders' have reputation, affiliated groups
conventional signal, high cost to fake (the order enforces membership)
want to gain approval of fellow order members
order vs official rank
order
- no signaling value to newbies
- high reliability to regulars
rank
- high reliability to newbies
- lower reliability to regulars
subtly expensive suit vs. huge bling? obvious vs insinuated signal.
target who you're signaling to
gifts
- host can drop off if another member has problems
- good sportsmanship, forfeit, high cost to giver
official signaling system (rank) weak
better underground signaling system (order) evolves
magician will intentionally do some things wrong, to dismiss the fact that you're cheating all the time; get esteem by mistaking ever so often
may be helpful to see how much time a person has invested in playing
how much can you change/edit on your profile?
orkan
alternative reality gaming (ARG)
as interactive narrative
- scavenger hunts organised around websites, locations, and discussion forums
- diff kind of social gaming
- subscription-based game, designed to game on- and off-line
- real-time, pace is designed
- culture of conspiracy and deception
- everything is about deception, figuring out if it's a puzzle, solving, clues
majestic and beast are two main games
highly intrusive game with disclamier, 'the game that plays you'
web communities
cloudmakers.com, unfiction.org
help economy, gifts, support, puzzle archives, quick start
collective knowledge, collaborative vs. competition
support sites creating their own games
game designers can manipulate as well in these sites
- can you trust this person? a fellow gamer? game designer who wants to plant erroneous clues?
deception!
(1) game itself, (2) competitive players giving wrong answers, (3) sneaky game designers
revealing of puppetmaster, careful to keep secrets secret
cloudmakers - newbies learn the jargon, glossary necessity
official discussion vs speculation vs rumors - everything has potential of deception
tia hemlen case - support another person's family - real news story
means for forming communities (both game and real)
game designers can dynamically change the game in real-time
how to improve?
- scavenger hunt through websites, scene on A.I. dvd, etc.
- foster something in the applet / site to foster social interaction
- but better to have ad-hoc support off-site communities?
communities emerges in response to the games
games dont rely on the fact that you need a community
gamers felt the need to collaborate
balance between collaboration and solving the prob for everyone
ilovebees.com
http://www.turbulence.org/blog/archives/000398.html
http://www.boingboing.net/2004/08/22/augmented_reality_ha.html
ambiguous between what's real and whats not real - pushing acceptability
ID/entity
sandy stone, UT austin
speaker on identity, persona, performance artist
poseur came out to give her talk, sandy posed as a questioning heckler in audience
borders of theatricality, identity, roles
game - adopt lifestyle of important person, get a lot of phone calls / attention
are clues time-sensitive?
jeff
knot bio list
http://weddings.theknot.com/talk/talk.aspx
"the knot" community bios
people put ideas / photos / wedding / on page
text, photos, etc., descriptive
knotties have their own lingo, language, acronyms
advice, suggestions, knowledge, slightly imply signaling in response
"what cake to get?" "well, i had a fantastic cake" (!)
community - omg you look great!
competition, rivalry - more catty responses
status in taking ideas from others
'real' weddings (best weddings featured)
highlighted weddings are sponsored by vendors, not community sponsored
no vendor reputation system
negative posts about vendors deleted
no bio ratings
no history of posts per bio
no quality rating for posters (only for threads)
3rd party signaling support
magnificientbliss - http://bios.magnificentbliss.com/
'best bios', organization
expressive handles/username (princess, university, job)
only people who care about wedding planning are the ones who are doing it too
also about information, knowledge, and reputation
status for purely for own sake
want recognition for all the effort
signling in artificial world - tight community for real-world event